Mowing the lawn in your brain

I was doing some yard work today (why do I always wait until the hottest part of the day?) and thinking about the hows and the whats and the whys of it. My house sits on a corner lot in and older part of one of Denver’s more grand suburbs (if it sounds like I’m bragging, you’ve never lived in a grand suburb), which means it’s a pretty good sized patch of earth. Moreover, I’ve done a lot of landscaping work over the years, so there’s a fair bit more to deal with than just mowing.

But mowing’s a big part of it.

I’ve got a process for those days when I need to get out and clean things up. Having a process is really helpful and, more to the point, it’s kind of appealing. I mentioned not too long ago that there are days when I’d rather mow the lawn in 100 degree weather than sit in a comfy chair and write, and maybe part of that (albeit rare) preference is the fact that I always know what I’m going to be doing out there, whereas the writing can be kind of a smoky, treacherous canyon full of quicksand and brain syphilis.

Where was I?

Right. Process.

Anyway, while I was poking around, letting the sun boil my brain, I identified a few parts of THAT task that might be useful for… oh, I dunno… some other task.

1. Yah Gotta Do It

It’s readily apparent that my approach to landscaping is a lot less “topiary sculpture” and a lot more “I think there should be some more flowers and stuff kind of over that way.” I put plant beds in where the the grass won’t grow, and if that doesn’t work, I plant a tree, and if that doesn’t work, I find some pretty rocks to stack there. It’s perhaps a little less apparent that I kind of like it when the grass gets longer and kind of shaggy. It looks better. Healthier. Greener. Maybe I’m compensating for my own nigh-mandatory buzzcut of a head-lawn, but the fact of the matter is I’d be perfectly happy surrounded by shaggy fecundity.

Until it finally got so bad that my kid came back into the house covered in grass ticks. That’s less desirable, so you gotta get out there and keep things in check.

There’s a guy I knew back in high school who still lives in my home town. He’s all grown up now with a couple kids of his own and, within the boundaries of our home town, he’s well-known for mowing his lawn regularly.

(Just… pause for a second and ponder the hotbed of intrigue in which a man can become well known for mowing his yard. Then wonder why I moved. Anyway.)

What do I mean, “regularly”? I mean the guy mows his lawn every two days.

When asked (by my mom, because she’s curious about such things and has no internal filter) why he mowed so often, he explained that it was simply because he didn’t like — hated, in fact — bagging the grass clippings, and the only way he’d ever found to avoid having to do that extra bit of work was to mow often enough that the lawn didn’t require it.

So: yah gotta do the work, if only to keep your kid free of blood-sucking parasites, and the job’s a hell of a lot easier if you do it often and regularly.

Check.

2. It helps to have an external force demanding your compliance

Since I live in a grand suburb, I get to experience the joy of regular interaction with a Home Owner’s Association. As much as I’ve tangled with them in the past (and continue to bitch about them and organizations like them), I do appreciate the way in which they generally keep the neighborhood looking like a place I want to live — no old beater vehicles up on blocks in the driveway or on the street, no old rusted appliances lining the side of the house… you know, obvious things like that.

They’re also quite… enthusiastic about sending out angrygrams reminding people to keep their lawns trimmed and — you know — alive. I know this because I’ve gotten a few in the past. Not a LOT, by any means, but a few here and there. (I recall more-than-two the summer Kaylee was born, for example; it’s possible that it’s the only thing I remember clearly from that whole bleary, sleep-deprived period.)

Now, I’m never happy about getting such letters, but I recognize that they’re a good kick in the pants reminder telling me that I need to keep my play area clean. Sometimes, I need that reminder.

As it pertains to other non-lawn related projects, I’m slowly coming around to the opinion that having some external entity that’s waiting not-so-patiently for your output is generally a good thing. I’m particularly bad about self-imposed deadlines, frankly, but I flat out refuse to under-perform for someone else. Therefore, having a “someone else” that I’m producing for makes me work more betterer.

3. Leave the Weeds Alone until they are Big Enough to Kill

My mom has a huge lawn. Huge. At least an acre, and probably more. She also has a pretty easygoing opinion about weeds, summed up fairly well as “Once you mow everything down to the same height, it all looks green to the folks driving by.”

I am not so sanguine.

I may leave my yard alone for most of the week, but when I get out there to do some work I pretty much want nothing left in the yard except for what I put there in the first place.

The problem is, sometimes I’ll spot the barest stub of a new weed coming up, and try to get that thing out.

Can’t be done. Try as I might, all I’m going to do is waste time sweating over something no one but me is going to see right now, and probably just snap the fucking thing off at ground level, which gives it time to get its roots in nice and deep before it pokes up where I can see it again.

Best thing? Leave it be. Next week (or the next), the cocky little bastard will be nice and big and bushy and, more to the point, easy to pull up and throw away — since I didn’t screw with it in the first place, the roots are usually shallow and useless — it’s all show and no hold, and I can get rid of it so much more easily now that I have a good place to get a grip.

Also, since it’s so obvious, other people (like my daughter) are really helpful about pointing it out.

4. Not Everything You Plant Gets to Stay

A couple years ago, I put some some daisies out in the yard. They looked nice, and I’d heard they were pretty hardy and well-suited to the climate.

They’ve done pretty well.

By “pretty well”, I mean to say that the original cluster of daisies is now five clusters located in militarily valuable areas of the yard, each one about three feet across, each flower coming up to somewhere around the middle of my chest. In the evening, you can hear them whispering and giggling to themselves, telling stories about the inevitable fall of mankind and the rise of the Petal Throne. It’s a bit out of hand.

Much as I like them, there’s going to be a Culling this fall, and it’s going to be a blood on the sand kind of event for the daisies. Them’s the breaks; sometimes you have to rip out the pretty stuff you put in yourself, especially when it’s overwhelming other stuff you that you like just as much (if not more).

5. Wear Sunscreen

Yeah… I’ve got no witty writing corollary here. Sunburns aren’t cool. Wear sunscreen or your face is going to look like a catcher’s mitt.

Suspicious Hoboman is Suspicious

That’s it for my musing. Back to work.

How do I make “What works for me” work for me?

or…

Why I’d Rather Mow the Lawn than Write

(In which the author raises – rather than answers – a question.)

I’m an extrovert.

Most people hear “extrovert” and think “friendly and outgoing” — let me dissuade you of that notion. Basically, an extrovert is a person who is energized by being around other people.

Extroverts tend to fade when alone. Extroverts tend to think as they speak, and think best while they are communicating the thing they’re thinking about. Ideas just don’t seem real unless they can talk about them; reflecting often isn’t enough. There’s a necessary feedback loop as well: talking to yourself (like masturbation) is a temporary substitute at best and tends to hamper you in the long run, if overused between sessions of the Real Thing. (Now there’s an example I didn’t plan on using today.)

So anyway: extroverts. Extrovert. Me. Feeds on feedback. Got it? Good.

The Problem

I write. I’m a writer. Assembling words in an order best suited to enter the eye or ear and, thence, to stick your brain meat is basically what I get paid to do.

In most examples of this kind of work, the feedback loop is slow. Feedback on commercial work is Pretty Darn Slow. Freelance stuff or writing for Big-P publication varies, but tends to range from Fucking Slow to Publishing Industry Slow, with “Glacially Slow” sitting at what’s generally agreed to be the arithmetic mean.

For someone like me, that’s a pretty hard row to hoe. Usually, I can find a work around that gets me by, but I’m struggling right now.

One of the reasons that I like twitter as much as I do is the immediate feedback. Positive or negative, if I put some energy out there, I’ll probably get some energy back. It may not be the response I’m looking for, but something happened. Same’s generally true for blogging or forums or whatever. Feedback. Energy. I recently wrapped up a contract gig that involved me creating coursework for a company. The work cycle was three days of me making something, one day for feedback, two days for implementing feedback, and repeat. Tight cycle of energy transferral is what I’m saying, even though I was working remotely and never saw the client face to face for the twelve week duration.  In that time, I created 14 polished hours worth of online courses.

Then there’s long-form writing. Months of getting that first draft out. Then maybe two people read it. Then a rewrite. Then maybe six more people read it. Sweet Fancy Moses with Bows On, it’s slow. (It’s likely the reason I’m at my best levels of productivity during NaNoWriMo; even if I’m not sharing the actual stuff I’m writing, there’s a lot of loose energy bouncing around.) Using #amwriting tags on Twitter and dipping into that stream only goes so far, and lacks both immediacy and often a sense of connection — it’s not getting the job done.

It gets to the point where, in the midst of the worst mid-afternoon heat, the pull to go mow the lawn is stronger than the pull of the keyboard, because at least with the lawn, someone will point out I missed a spot. Interaction. Feedback. Energy. I’m a junkie.

So what do I need? I dunno. A writer’s group with weekly deadlines? An MFA program? Fucked if I know — I said at the outset that this isn’t a post with answers, just questions. I welcome your input. In the meantime, this is about all the whiny navel-gazing I budgeted for 2010, so I need to get back to work.

The one where he was kind of a dick about Twitter

“How about some follow-back love, bro?” – some guy on Twitter

Let me explain what I think Twitter is for. Hmm.

Let me explain what I don’t think Twitter is for. Hmmm. No.

Let me explain why I’m not following you on Twitter? Yes.

It’s not personal.

No, I don’t mean that as some kind of reassurance; that’s my explanation: “it’s not personal.” Let me explain.

Dig around on the internet and you’ll find some kind of data analysis that says that most of the traffic on Twitter is generated by about 10% of the users. In my own experience, about 90% of that traffic looks something like this:

Wait, what?

By which I mean it’s noise: “inspirational” retweets, links to websites without any kind of context, and (on a good day) maybe something like “heading out for the day, it’s been a tough one!”

I don’t hate stuff like that; it doesn’t rate that kind of emotional response — I just don’t care. I don’t want to read some dead guy’s famous quote unless I also get to see why it matters to you; I don’t want to click on a link without reading why you think it’s cool; and I don’t want to know what you’re doing.

I want to know what you’re thinking. If you want to tell me what you’re thinking about what you’re doing, though, that’s fine. Telepathy, people: that’s what twitter is for.

I have X followers on twitter. In turn, I follow X – Y people, where Y = the number of people who give me no indication of who they are when I go and look at their twitter feed, or who seem more like a cheap plastic bullhorn than a person.

X – Y = Z, the people I ‘know’ on twitter (or whom I feel like I can get to know, thanks to the way they use twitter).

I like Neil Gaiman as an author — I dig his books. I also follow him on Twitter, but the one doesn’t really have anything to do with the other — if his twitter feed was nothing but links to his next public appearance and the release dates for his next project? Unfollow.

Conversely, I may not agree with everything Roger Ebert has to say, but I feel so connected to the guy — to the sense that, after years of reading pages and pages of his movie reviews, I finally have a true sense of who he is as a person — that I cut him some slack when he gets wound up about some subject on which we don’t see eye-to-eye.

I don’t agree 100% with ANYONE, but I am extremely forgiving of any differences between myself and my friends.

And yeah, these twitterfolken count as friends (insofar as it would matter to them) — I afford them tremendous leniency because they have been willing to share some real and tangible portion of themselves with me; they act like people.

That is what people do.

That is what – to me – Twitter is for.

#this

“The Image may be Closer than it Appears” – Mira Grant’s Feed

Fact One: I like zombies.  I like considering the ramifications of a zombie outbreak as a mental exercise, and sometimes even use that as an excuse to buy pretty things. None of this is a surprise to anyone who knows me.

Fact Two: I like Mira Grant‘s new book Feed. Again, this should also come as no surprise to anyone who’s been around me for the past week or so; I can’t shut up about the damned thing. The query-pitch summary for the book might go something like this:

Somewhere around 2014, some genius came up with a viral cure for cancer. Some other genius came up with a viral cure for the common cold. Neither of those two things were bad on their own, but when they met one another in a human host – bam, zombies. The infection spread, leading to the psuedo-death of a massive chunk of the population of the planet. During the first year of “the rising”, bloggers came into their own, providing survival information while the news networks were still making jokes and pretending it was all a prank. As the book opens it’s 25 years later, humanity has survived (so far) and so have the infected. This new reality affects virtually every aspect of daily life (the repercussions woven in a wholly believable backdrop throughout the book). We get to experience this brave new world through the eyes of George and Shaun, a professional brother-and-sister blogging team who ride around in a well-equipped van with a blonde poetry-writing tech-nerd named Buffy. [*]

But I’ve mislead you.

I’ve let you think, based on Fact One and Fact Two, that I like this book because it’s a good zombie story, but that’s too simple: my enjoyment and admiration goes beyond an affection for the walking dead, and Feed is more than a (really, truly) well-done story about zombies.

It’s about fear.

The trouble with the news is simple: People, especially ones on the ends of the power spectrum, like it when you’re afraid. The people who have the power want you scared. They want you walking around paralyzed by the notion that you could die at any moment. There’s aways something to be afraid of.

What does that have to do with the news? This: The truth isn’t scary.

It might (I said might) surprise you if I said that one of my most frequently visited newsreader feeds are for sites like FreeRangeKids — sites that look at activities that should be perfectly normal and perfectly acceptable which are instead seen as horribly irresponsible simply because there’s a one-in-sixty-thousand chance that something might go amiss and a kid could skin their knee. It’s sites like those where you can hear about schools that won’t “risk” kids playing tag anymore… or allow kids on a jungle gym… or a seesaw; where you can read hysterical, screaming comments from people who want parents to spend time in jail for letting their kid ride a bike to school.

(I also make sure to stay aware of examples of politicians and other folks in power using fear to leverage their current or nascent control of the general population, but I don’t feel as though I need to link to a specific site for this — just stay abreast of current events and examples will readily present themselves.)

But… that’s just the world we live in, right? One more thing we can’t let our kids do that we did when we were little; one more activity that used to be okay and now gets you a drive-by visit from the local sheriff’s deputy; one more security checkpoint where we used to be able to walk through; one more (and one more, and one more, and one more) cctv camera on the drive into work. We can’t look at the situation entirely clearly anymore — we’re too close to it, and the background roar (“threat level has been raised to orange”) is so loud that the only way to examine it is to make it much bigger — to zoom in. To turn the dial to 11.

What sort of thing could do that?

Zombies could do that.

Zombies turn up the dial on parents overprotecting their kids to the point where they grow up hopelessly and helplessly phobic. Infection gives government agencies the ability to shoot anyone at the merest suggestion of a threat. The walking dead allow politicians to base their campaign on a platform that would get even the most fringe right-wingers laughed off the stage today.

Zombies let us look at an incredibly paranoid, over-careful, insular, suspicious, stranger-dangered, xenophobic world… and realize that it is not actually very far away from where we are today. Not very far at all. Not far enough.

Not by half.

Beware: you are looking at this through my eyes.

Far, far be it from me to say that this is specifically what the author intended; I’ve had too many people talk to me about theme-stuff in my stories that I’d swear I didn’t put in there — there’s no way I’d assume that what I see in Feed is what Mira Grant intended to package in the tin.

It could be that this is merely an excellent zombie story with compelling main characters, believable politics, well-envisioned technological advances, tight and suspense-filled pacing, masterful use of foreshadowing and misdirection, and an ending that left me not-so-subtly pining for an ARC of the next book in the trilogy. Merely.

There is only one way to tell.

You must read it.

You must read it.

“This is the truth: we are accustomed to being afraid. It’s an addiction. People crave fear. Fear justifies everything. Fear makes it okay to have surrendered freedom after freedom, until our every move is tracked and recorded in a dozen databases. Fear creates, defines, and shapes our world, and without it, most of us would have no idea what to do with ourselves.

“We took a world that was huge with possibility, and we made it as small as we could.”

A bit of conversation

SO here’s a talk I had this morning:

Website: *explodes*
Me: …the hell?
Website: What?
Me: You just exploded.
Website: Nuh uh.
Me: Yes. You did. You are still exploded, in fact.
Website: Well…
Me: What?
Website: At least you noticed me.
Me:
Website: Sorry.
Me: I’ve had a lot on my —
Website: I know. I know. Sorry. I shouldn’t have said that. Here… I’ll unexplode for you. Gratis.
Me: You don’t have to —
Website: It’s fine. It’s fine. Really. Just… it’s fine. You should finish up your job aps and the new coursework. I know it’s how you spend your mornings right now.
Me: Actually…
Website: *sigh* What?
Me: Well, the apps are in, the course is done — I’m writing this morning.
Website: Oh, on Adrift? I thought I saw something about that on your other site.
Me: My other…
Website: You know. The Twitter.
Me: The Twitter?
Website: Shut up.
Me: The Twitter? Who are you, Betty White?
Website: Maybe I am.
Me: What? What does that even mean?
Website: Nevermind. Shut up.
Me: Listen. *sigh* The reason I noticed you exploded is because I was going to write something with you.
Website: Pff. Sure.
Me: Really. Look, I got some pictures to go along with it.
Website: *glances sidelong* That’s a pretty random collection.
Me: It’s kind of a potpourri post.
Website: … thus marking the one and only time that “potpourri” will show up on your website.
Me: Well, two, now.
Website: Whatever. *rubs scalp with fingers* Grab-bag post, huh?
Me: If you like. I don’t have to if you —
Website: Just get over here and type.

Why Hello There

Hello?

Yes, it’s been pretty quiet around here, but that’s only because it’s been really noisy everywhere else, and while I love me some oversharing, there’s a point at which the day to day slog of doing contract instructional design and job hunting gets a little banal, and that point is somewhere just before I ever start talking about it on the blog. I’ve been working out my schedule (which keeps changing), and the points during the day when I would normally write here have been swallowed by writing for other stuff.

That picture, by the way? That’s totally me — lots of tappity tappity tap, lots of phone calls, and a growing feeling that I’m having two conversations at once, all the time. I’m hoping that’ll pass.

Let’s see what else is going on…

The death of the paper book! Again!

There’s been a lot of very intelligent talking about books and writing and piracy lately, and while I’ve been keeping my eye on all of it, I haven’t jumped in because my feelings haven’t really changed, which means the music I’d be adding to those jam sessions isn’t substantively different than the stuff I’ve played before, and everyone’s already heard that.

Print is dead, long live print.

I’ll tell you this for free: I agree with Konrath — the changes that are coming to publishing will, in the end, come from the rainmakers (the writers), not the people manufacturing buckets (huge props to Rob Donoghue for that analogy). I look around at our greatest living shamans today — the mightiest rainmakers — and I examine what they’re doing, and it looks a lot like someone marking a trail for others to follow. That Steven King dude? He’s training a LOT of readers to like ebooks. I’m just sayin’.

There’s a lot more to this conversation than just paper vs. plastic, but it is one of the sides to the dodecahedron, and I truly feel that electronic (self-?) publishing will be the thing that melts traditional publishing down to its composite goo, remoulds it, and forges it into something new in the next two decades.

It’s important.

I’m Done with Facebook

Yeah, I'm done.

It’s not that I’m a particularly private person. It’s not that I think anything I post on facebook is that inherently valuable.

But it bothers the fuck out of me when someone takes any portion of me — any fraction of my anima — and sells it off like erection-inducing rhino horn powder to the nearest advertising megacorp. No. Not me. Not anymore.

Facebook. Initially welcoming. Ultimately crap.

Arizona

Nuff said.

The Beard

It comes and goes, oscillating between “sea captain” and “gruff grandfather”. At some point in there, Kaylee decides that Daddy Don’t Get No More Lovin’ til the thing comes off, so off it comes. Wail, my brothers, but know that I will soon be with you again.

Someday, I will be a super-wizard.

Gaming stuff

Hoping for a little tabletop Dragon Age this weekend, maybe even next weekend — two weeks in a row. That’ll be fun.

Still playing the FATE-based Diaspora, and it’s good. It’s probably the best FATE iteration I’ve played, but I suspect that’s only because I haven’t played Dresden Files yet. It’s good – don’t get me wrong, it’s damn good – but it’s good in the way that reading Ekaterina Sedia is good: you simply cannot shake the sense that the authors are not communicating with you in their mother tongue. The Diaspora guys speak FATE fluently, but one gets the sense that they’ll never be wholly comfortable within it.

Games overwhelm me at times.

On the computer front, Kate and I are still really enjoying, of all things, Wizard 101. Enough so that we’re playing when we don’t “have to” with Kaylee, and have a pair that we’ve taken well ahead of the trio we play with our youngest gaming partner. It’s good times, and frankly it’s a good game. I even like the dueling arena, which gets back to the game’s MtG/Pokemon deck-dueling roots in a way that I find very satisfying, even when I’m getting my ass kicked.

Also? Teaming up to play a game with my daughter? Awesome.

Back in Middle Earth

We’re not spending a ton of time in Lord of the Rings Online at the moment, due to our Wizard 101 binge…

You're Tolkein my language.

… but I’m getting my fix all the same.

Kaylee and I are reading The Hobbit. By my best reckoning, this marks the realization of a personal dream probably 20 years in the making, and I am very very happy about it.

The dwarves are stuck in the barrels now, floating down to Laketown. Bilbo has a cold.

Kaylee keeps telling me that none of this would have happened if they’d stayed on the path, like Gandalf said.

Sooth, child. You speak sooth.

In the Meantime

I write. I’m coming to the tail-end of my contract work, and I’m taking the opportunity to let go of my job-search stress and use the time to find out what I can do when I’m not cramming my writing time in wherever it will fit, like mortar between boredom bricks. It’s a bit scary, and more than a little stressful, but the words keep moving from my fingers to the screen, and some of them really make me happy, and there are so many many worse things than that.

I have all the direction I need.

I’ll talk to you soon.

A good story about bad men: The First Law Trilogy

“Good men will only go so far along dark paths. We must walk the rest of the way”
— Bayaz, First of the Magi

In one line, Joe Abercrombie summarizes what I see as the basic premise of the books that make up the First Law trilogy — The Blade Itself, Until They are Hanged, and Last Argument of Kings — this is true noir fantasy. Not dark fantasy (whatever that means), but noir; Hyborea and Earthsea and Eriador, by way of Raymond Chandler and Dashiell Hammet. Imagine Conan doing the double crosses in Red Harvest or Gandalf betraying Thorin to get his hands on the Maltese Falcon and you have some hint of what I’m talking about.

Or maybe not. Maybe that’s not enough.

Imagine a famous trilogy where Aragorn seduced Arwen simply to get into Elrond’s private library. Where Saruman is the last wizard standing simply because Gandalf is too nice a guy to finish him off. Where Boromir does the Fellowship a favor when he snaps and tosses Aragorn off the ledge during the blizzard on Caradhras, and Saruman puts a sniveling, cowardly, easily controlled Faramir on the throne and marries him off to the youngest southron princess available. Or maybe where Eowyn, pregnant with Aragorn’s bastard, marries Grima Wormtongue to cover up the scandal.

Now imagine that they’re all trying to keep all those bad things a secret, because in the end, they’re all (well, mostly all) doing the things they’re doing for good reasons. Some of them even think they’re good people… just in bad situations. (The honest one’s know they’re not, and in the end, they’re probably the best off.)

Does that not sound like your cup of tea? Maybe not. There’s some great swordplay, some pretty fantastic magic stuff, and just the right mix of classic tropes and classic tropes turned utterly upside down. There’s also betrayal and intrigue up to your ears and some of the tightest plotting I’ve ever seen in the fantasy genre. (The only other thing I can think of is probably The Lies of Locke Lamora.)

But it may not be for you.

It’s not a story about heroes. It is a story about people doing heroic things, sometimes, but the best of them know they’re just one exposed secret from being hung on a gallows (“unidentified body, found floating by the docks”), and they know they’d deserve it.

It’s not a story where heroic sacrifices guarantee victory for one’s allies — heroic sacrifices are just a good way to end up dead, and they aren’t any kind of guarantee for anyone else at all.

It’s not about good people in a bad situation. Not really (or not for long).

But is it a good story?

Oh my, yes. I laughed. I howled in indignation. I read and read and read until my eyes wouldn’t even blink properly, stumbled off to bed, and started reading again over my cereal bowl the next morning.

But it may not be for everyone. Fair warning. Probably the only fair warning you’ll ever see if you read these books.

It’s not the kind of place where people who give fair warning survive very long.

Musing about Great Stories

First, a brief linkage: yesterday, I wrote a post on ktliterary.com. It was supposed to be about what it’s like to live with a literary agent, but it really ended up being about what an agent’s job is like, from the point of view of a writer. People seem to like it a lot, which is kind of a happy surprise. Check it out.


A couple days ago, I blogged/reposted a comment I made about Games and Stories and Could One Be the Other and Other Big Questions Like That.

Today, not so much.

Reasons:

  • Chuck is already talking about that, and
    • I chimed in there (a number of times) and really can’t bear to repeat it all here (twice in the same week)
    • That “can games, which inherently have more than the author creating the end product/story, really produce Something of Meaning, if the creators didn’t really have final say in the end product?” question, while worthy and interesting, wearies me, because I’ve been having that discussion for about (checks game blog)… huh. Almost exactly six years ago, to the day. Interesting.  ANYWAY, it’s all good discussion that I’ll follow avidly, but after thinking about it this morning, I really can’t bear to get into all of that again personally.
  • While the “are games breaking into that high-level of story product” question is interesting, there’s something else I find more interesting. Here’s the quote that got me thinking about it.

Chuck: ME2 is […] a dumb story in a rich storyworld — a generic adventure amidst great characters, fascinating situations, and troubling moral quandaries.

Which got me thinking. (Obviously. I mean, here I am, thinking.) When Chuck talks about ME2’s dumb story, what he’s referring to is “the plot”. I infer this because he then mentions great character, situations, and quandries, so “plot” is about the only other story element left.

I want to make this clear: this post isn’t about/attacking/defending ME2 or Dragon Age or anything. I have a post I want to write for the game blog about those games, but I’m waiting until Kate’s done with ME2, and it’s much more about the games as games, hence the eventual location of the blog post. That’s not what this is about. Suffice it to say I enjoy games and move on.

I like some games more than others.
I like some games more than others.

It’s also not about taking apart Chuck’s statement. I feel like I’ve been picking at his stuff for the last couple days, and that makes me hate myself a little.

In this case, I’m quoting Chuck because he got me thinking about what stories are — what elements they must contain in order to be called a story, and how “concentrated” those elements have to be to be called a good story.

So. I just posed two questions.

One: what elements must a story contain in order to be called a story? I go back to that quote, above, and extract this list:

  • Plot
  • Characters
  • Situation/Setting
  • Quandaries

I’m sure I could google up some kind of official list of story elements that hundreds of literary experts agree on, but frankly I don’t care to; this list works for me. If you have a list you like better, use that one.

Two: How “concentrated” do those elements have to be to be called a good story?

Okay, in order to judge levels of ‘concentration’, we need some kind of rating system.

Hmm. I see where I’m going here. No. No, I don’t think I’m going to use the FUDGE rpg’s “ladder” to rate literature. The end result is going to sound like that horrible essay the kid reads near the beginning of Dead Poets Society. No.

(Even though it would totally work.)

So anyway, let’s just focus on the descriptive words.

“Man, the plot is piss-poor, but the characters, the quandries, and setting/situation? All great.”

Okay… so, looking at that, that’s three elements where the story is ‘great’, and the one where it’s ‘poor’.

Is it a great story at that point? Over all?

I think it is.

Disagree?

Okay, well, what if I told you that that quote above wasn’t Chuck talking about Mass Effect 2, but me talking about Cormac McCarthy’s Pulitzer Prize winning The Road?

Because it totally is.

Great characters. Gut-punch quandaries. Very compelling setting/situation. Plot?

Plot?

A guy and his kid walk from Point A to Point Z. They almost starve and almost freeze to death… about a half dozen times. I mean, I don’t mean to spoil the book for you, but… that’s the plot. The Road is (in my opinion) ALL in the characters and quandaries.

Or I can make it a little more personal: I’ve got a book out with an agent right now where, so far as the plot is concerned, nothing changes. The situation in terms of plot as it exists on page 3 remains completely unchanged at the end. The characters travel from point A to point Z. That’s it. I’m willing to mention this ‘weakness’ because, judged objectively, that doesn’t seem to fucking matter to anyone.

I’ve done seven full revisions on the story at this point, as requested by my agent, a publisher, and others, and not once did anyone say ‘this lack of plot kills it for me.’

You know what they ask for? Over and over? More stuff with the characters. More psyche delving.

So I have to wonder: if some of the elements are strong enough, does it matter if one of the others is weak? Or absent?

Or… dare I say it… unimportant?

Another example: I love reading Greg Rucka’s stories, in part because he writes really good yarns that I could never write myself, not in a thousand attempts. Densely packed international intrigue, these things, with double- and triple-crosses and international political ramifications you need the CIA Factbook to comprehend, let alone create.

I wouldn’t say moral quandaries are very important to the story, though. They’re there, but the characters don’t sit there and agonize over them. They might drink themselves into a coma about what they did later, but at the point of decision, they just pushed the button/flipped the switch/pulled the trigger and walked away.

Does that matter? Nnnnoo… actually, it’s a spy story; that’s sort of the point.

Slightly different example: Neal Stephenson and Dan Brown don’t hinge their (quite amazing) stories on great, deep characters. In my opinion.

Hell, neither does Tolkien. Compelling archetypes and “great characters” aren’t the same thing.

I’m not saying you couldn’t have a wonderful, amazing, mind-blowing story that really gets all these four elements up in the “great” range. Certainly you can.

But… certainly you must?

I don’t know. I’m still thinking about it. But I don’t think so.

Stories within Games

“That,” Kate said, her face lit with a kind of bemused, awestruck, lopsided grin, “was the best damn movie I’ve seen in a long time.”

The context?

This was last week. She had just finished playing Mass Effect 1.

For pretty much as long as there have been computer games, people have debated their value, or worth, or effectiveness at storytelling. Zork. Myst.

Ugh. Why make up a list? Think of pretty much every ‘big’ game in the history of at-home video games, and someone probably brought up it’s effectiveness as a story medium. Once upon a time, the line between the one and the other were stark. Limitations within the medium were evident — sometimes even celebrated — and in a lot of ways, that was seen as a good thing.

That line has gotten pretty damned thin in the last couple years, and someone drew it in charcoal. That stuff smears, man… it’s indistinct.

Me and my bias

I do a lot of gaming of all kinds, but by and large my computer-based gaming for the last four years or so has been allocated to MMOs. MMOs are fine and good things – very enjoyable, if that’s the sort of thing you enjoy – but they’re really not what I’m talking about, here. In an MMO, there may be a main but largely irrelevant-to-daily-play story line (CoH), it might be a big sandbox (Eve Online), it might be a means to play around inside an Intellectual Property you like (Star Trek), or maybe a mix.  I play a lot of LotRO, and while I love the game, I don’t really think of myself as being a star in the story — at best, I’m playing through a good stage production of Rosencrantz and Guildenstern (complete with cyclical death), knowing that almost everyone will only ever remember Hamlet, if they’re aware of the story at all.

But in the last year or so, I’ve gotten back into some ‘solo’ games. Mirror’s Edge. Portal. Left4Dead.

And of course Mass Effect and (just recently) Dragon Age: Origins. Mirror’s Edge is quite something, and a good kind of mystery/action story, but it’s really these last two games that have got my brain bubbling about successful storytelling in games.

I mean, when asked, I told someone a few weeks ago that the Mass Effect series was one of the most enjoyable books I’d read in a long time. Kate’s quote is above. Clearly, these games aren’t either movies or books, and we know that, but we say it that way because that is the best language we had to convey the experience.

Consider that for a second: it was easier and it felt more accurate for us to say “that was a great movie” or “this is a great book” than it was to say “this is a great game” or even “a great game with a good story.”

So what’s going on?

I have no idea, really. I’m still thinking on this.

Games make Joe happy.
Games make us happy.

Chuck poked at this a couple times last week — a discussion I didn’t jump into because I was still playing through the games that I suspected might have been contributors to the brain-stew, so I’m getting to it late, but in it, he draws distinctions between books and movies as being passive entertainment, and games being more interactive and thus (I’m sort of interpreting/paraphrasing here, so apologies in advance if I misrepresent) more likely to dilute the story to the point of not being a story anymore.

In that post, regarding that passivity, Chuck said:

“Your only real options as the recipient of the [written/movie] story are: a) Keep listening (reading, watching), b) Quit, c) Change the pace of consumption.”

And my first thought was “Dude, I think I can find a post *you have written* that disagrees with that.”

I was too lazy to look for it then, but… well, I got unlazy.

A while back, I posted some thoughts about writing descriptions. Specifically, about acknowledging and utilizing the fact that the reader brings a lot of their own stuff into a story, and how to use  “less is more” with descriptions, so that the reader fills in their own stuff.

And someone commented:

My favorite thing about description is how a targeted absence of description can make something stronger. The reader will do work on behalf of the story — you never want them to do too much, but you want them to fill in enough blanks that they have ownership over it, mentally, and are as much a part of the fabric of the tale as you are.

Now, I’m not picking on Chuck — dude’s the hardest working band in rock-and-rock, as far as I’m concerned — I’m pointing out these contradictions to illustrate that even though we’ve had since Zork to puzzle this fucking question out, we still don’t have a handle on it.

All I can reliably assert it my own reaction.

“I don’t know if it’s story or not, but I don’t care too much. I’m willing to call it whatever is most useful to help get more of it.” – Rob Donoghue

Yes. A hundred times yes.

In the last… I dunno, month? I’ve played through Mass Effect 2 four times, and when the “end game” series of events starts, I never fail to find myself standing in the middle of my office, hopping up and down with excitement and cheering. It has been a long time since a movie got me feeling that good. Moreover, I have at least one other character I intend to play through the game (alongside, if not “with” Kate’s play through), and even then I know that, if I wanted, there are at MINIMUM five additional play-throughs I could do to get different end results (at least insofar as concern the characters in the story and how they “end up” at the end of the game.)

You get that last bit, though? It’s not so much the different ways the story could end — I’m a bit too much of a perfectionist to invest too heavily in one of the story outcomes where I completely fail, but I enjoy watching that conclusion on YouTube — but about what happens to the characters.

Last night I finished up my first play of Dragon Age. It’s a different kind of story — one that doesn’t leave my jumping up and down and cheering at the end, but still impacts me profoundly. In fact, I have no doubt it affected my mood for several days this week, leading up to the end, as I started to see and suspect where things were going; there are endings which are ‘better’ or ‘worse’, but none I’d wholeheartedly embrace as “flawless victory” — no matter what, best case scenario, you’re going to lose friends in the worst possible way: by driving them away from you.

I don’t think of myself as a particularly mercurial or unstable person, but I like my media experiences to engender some kind of emotional response, so while the decisions I have to make therein make me pull at my hair, I still kinda love it.

And, of course, as soon as I was done, I flipped open a new character and got the ball rolling to play it all again, but this time different.

Maybe that’s it.

When I was a kid, I remember reading Tolkien for the first time. I plowed through that epic fucking landmass of a story and, when I was done, slumped about for days because… well… the story was over, and I didn’t want it to be.

So I went back and read the books again. (And again, and again, and again. Fifteen times, before I was 20, I think. I believe it’s the desire for ‘more of that’ that led to so many very successful (if not actually, you know, good) Tolkien-esque fantasy series over the years.)

I haven’t done that with a book in a long time. I have done that somewhat more recently with movies, but it’s still not frequent.

But… man. ME2? Yeah. Dragon Age? Yep.

I mean…

What if you could read Tolkien again and have it be a little different every time?

  • … this read through, Boromir and Gimli both died, and Legolas talked Aragorn into leading Lothlorien troops against Dol Guldor, then taking the whole army down to Gondor? Rohan never even comes up.
  • … the next time, Aragorn picks the reality of Eowyn over the dream of Arwen. Legolas dies at Helm’s Deep.
  • … the next time, Aragorn picks Legolas, and Sam finally gets Mr. Frodo to see what all the hand kissing was about.
  • … Frodo dies on the way. Sam carries on, fights with Gollum and they both fall into the lava.
  • Sauron wins.

I think about what someone writing that kind of story has to be prepared to write — not just a story, but (in a way) ‘every’ story, and I’m impressed as hell.

So, if I judge a game strictly by my own personal emotional response — whether or not I have been given a story in my head to mull over and think about and ponder — then I thing yeah, the games these days are stories. Sooth. We have a whole new medium in which to enjoy a good yarn.

If I judge it by whether or not there is real story-creation going on on the part of the person/people creating the thing, then yes. Many times, yes. There’s something new going on here. Something different.

As a writer, that’s pretty damned exciting.