Been a long while since I've posted (on this blog, anyway -- I've been busy elsewhere on the internets, but not here), lets see about updating a bit. Bloggish I've...
There is a specific type of activity in role playing games (which are, by design, social gatherings) that is importantly and essentially NOT a social activity, and it goes back...
Full essay is here. Steampunk's key lessons are not about the past. They are about the instability and obsolescence of our own times. A host of objects and services that...