Whew

Missing_barnstar.jpgBeen a long while since I’ve posted (on this blog, anyway — I’ve been busy elsewhere on the internets, but not here), lets see about updating a bit.
Bloggish
I’ve revised the code on the site a bit to be a bit more small-browser-window friendly and just generally more readable. I’ve also resurrected average-bear.com as a kind of collective repository of everything I’m posting on all my sites, and updated a bit on Facebook and Flickr.
Writing
I got my 50k words down for NaNoWriMo, but Humorless itself isn’t really done, so I expect I’ll be going back to that in the new year… once I’m done with the latest round of revisions on Hidden Things, which is my next big to do.
Travel
Just got back from the 1800 mile round-trip to South Dakota to visit family. Very good to see everyone and the little girl made out like some kind of mad toy bandit, so it was all win for her. Plus I got to take my girls to Mount Rushmore, finally. I’ve been there many many times, but neither of them had, so that was fun. Slight damper on the joys of the season: ear and throat “thing” that I’ll be dropping by the doc’s this afternoon to pick up medicine for. Ugh… Also, I seem to be carrying five extra pounds of stuffing and pumpkin pie around. Bleh. Time to seriously shop for a replacement for my poor destroyed elliptical.
Recent Reads
Hearts in Atlantis (which I just realized is a terrible terrible pun on the part of the author), one or two of the Witches/Discworld books, and two of the Keys to the Kingdom books by Garth Nix, thanks to the local library’s audiobooks section and a very, very long road trip.

Maybe I need to find a writing group.

lonely.jpgThere is a specific type of activity in role playing games (which are, by design, social gatherings) that is importantly and essentially NOT a social activity, and it goes back perhaps to the very start of roleplaying gaming as a hobby.
Speaking broadly, this category of activity encompasses a lot of solo activities that sort of surround the Actual Playing Of The Game, like space trash around the Earth — as a player, it includes things like writing diaries or journals from your characters point of view, drawing sketches of them or the people they know, painting up a miniature for them, devising complex back stories, or simply sitting around and ‘generating’ new character after new character … all of whom will probably never get played, et cetera — as the person running the game, it involves stuff like the above, as well as developing complex societies, environments, ecologies, history, and various bits of fiction… hell, whole worlds that provided the backdrop for the story of the game… most of which no one but the person running the game would EVER KNOW.
As I said, it’s a standard element of classic roleplaying games. Sometime in early 2006, a gamer on the Story-games forum coined a name for this kind of activity, referring to it as “lonely fun”.
Before that point in time (and, in fact, long before there were role-playing games), it had a different name: “writing”.
I’ve never been very good at Lonely Fun. Along the same vein, I’m having a hell of a time with my current W.I.P. because, unlike most of the stuff I’ve done before, I’m writing it alone. (My wife, who has been subjected to various excerpts from the ongoing story, might argue this point, but compared to my previous efforts, writing Humorless has been like working for a solid month inside a sensory deprivation tank.) No partner, no secret-blog that a couple dozen people can read as I go… nothing. My only reader is myself, and the only interaction I get with the story is my own.
I don’t care for it much. Frankly, I’ve created a lot more fiction as part of a group of creative people (read: gaming) than I have solo (read: writing), and that’s the activity that pushes all the good endorphin buttons in my brain. Maybe that’s because I’ve conditioned myself to work that way over the last twenty years, but there it is.
Going to take a long time to break that habit.

Bruce Sterling on Steampunk

2190665242_608efe473d_o.jpgFull essay is here.

Steampunk’s key lessons are not about the past. They are about the instability and obsolescence of our own times. A host of objects and services that we see each day all around us are not sustainable. They will surely vanish. Once they’re gone, they’ll seem every bit as weird and archaic as top hats, crinolines, magic lanterns, clockwork automatons, absinthe, walking-sticks and paper-scrolled player pianos.
We are a technological society. When we trifle, in our sly, Gothic, grave-robbing fashion, with archaic and eclipsed technologies, we are secretly preparing ourselves for the death of our own tech. Steampunk is popular now because people are unconsciously realizing that the way that we live has already died. We are sleepwalking. We are ruled by rapacious, dogmatic, heavily-armed fossil-moguls who rob us and force us to live like corpses. Steampunk is a pretty way of coping with this truth.

It’s a really interesting insight into the movement and, thinking about it, I probably agree… though at the same time I still just plain like stuff like zeppelins because they’re cool.
But when I think about the story I’m writing in Humorless, and the steampunk/clockpunk tech that shows up, a lot of it (with the exception of the story’s namesake) has corollaries in today’s technology, and each example has something wrong with it — flaws that also have a modern corollary.
Is that what I’m writing about? No. 1 However, I think it’s fascinating that, in introducing steampunk elements into the story, my mind naturally bestowed these relics of a technological path-not-taken with the same points of failure as the technology we have today.
Doing that sort of thing is, according to this essay, a kind of definitive part of the steampunk ‘thing’, and one assumes that that commentary is a conscious effort on the part of the participants. The fact that the same sort of deconstruction happened in my own story without my being aware of this alleged underpinning of the genre implies something even more important: that this knowledge of the oncoming failure of our current technological culture and the way we can/could reflect it in the Brass Mirror of pseudo-Victorian tech-that-never-was is something deeply ingrained in the subconscious.


1 – Truth be told, I probably won’t know exactly or even generally what I’m writing about until I’m done, or probably well after that — I know that brothers and sisters seem to be figuring fairly prominently, and that’s about it.

Dear Microsoft Word,

mac-vs-pc.JPGI thought I understood what was going on.
I mean, it seemed fairly reasonable. I’m writing this new story, and I’m using a lot of footnotes — a LOT of footnotes — and I’ve never used them before, and for all I know that cross-referencing and so forth might require a lot of behind-the-scenes data-tracking 1 to handle — the fact that my 35+ page document was already one and a half megabytes in size… around 1750k… well, it surprised me, I’ll admit, but I assumed it was mostly my fault for using all those footnotes.
But something happened yesterday, Microsoft Word. I was using a different laptop than normal, one on which I had tried to put my copy of Office 7. But it didn’t work — you decided that I’d hit my limit on the number of home computers on which I could install the software THAT I HAVE PURCHASED, so not only is the new Office not working, but the install wiped out the old Office 2000 install that HAD been on there.
So, out of desperation, I grabbed a copy of Open Office 3 and installed it. It was quick (the entire software suite is the same size as just the Word 7 installation), it was easy, and it was free, but even more importantly it actually let me install it on as many computers as I liked. I’ll admit that I was nervous that if I opened my super-hyper-complicated-footnotey story in Open Office, that I’d lose formatting or the footnotes would all become endnotes or the world would drop to a Blue Screen, or something.
But none of that happened.
I shut off Open Office’s inexplicable word-completion option, set hot keys for the two main special functions I needed (“Insert Footnote Here” and “Word Count”), toggled off two settings in the screen appearance, and off I went.
When I was done, I saved it and emailed myself a copy.
During the save, Open Office warned me that I might lose some OpenOffice formatting options if I saved to the Microsoft Word format — and that the size of the file itself might be affected. I sighed and confirmed the save, knowing that if the venerable Microsoft Word couldn’t squeeze my story down under a meg, the open-source, free Open Office was probably going to hand me a file that was barely small enough to be attached to an email.
The save completed, I attached the file to my email, and checked the file size.
103k.
Less than 1/12th of the size it had been before.
I reopened the file in Open Office, in a bit of a panic. All my precious words were there. 1
I opened it on another machine using Microsoft Word… and the formatting was perfect.
In short, nothing was wrong; my story’s file was just much, much much smaller.
I’m sorry to tell you this way, Microsoft Word, but we need to break up.

  • You’re using too many of my resources.
  • Your new Version 7 outfit is distracting. And not in a good way.
  • You won’t go all the places I need you to go.
  • Finally… and I hate sounding so superficial, but you’re just… you’re getting too big. And you make all my friends fat, too.

Please don’t call me; it will be hard enough seeing you every day at work.
Best regards,
Doyce


1 – By the way: “behind-the-scenes” is three words, and “data-tracking” is two. According to you, those five words only count as two; it seems like a small thing, but the way I write, believe me when I say it adds up. I like working with someone who gives me credit for what I do; you’re just not there for me when I hit Ctrl-Shift-G.

Humorless excerpts

I’m currently working on two stories, one of which is called Humorless; sort of a horror comedy1 about the intra-dimensional invasion of an otherwise harmless clockpunk-fantasy world. The cast currently includes:

  • Grayson Dawes, antisocial alchemist and captain of the airship Humorless
  • Hugh, his friend
  • Emma Elsa Eliza Cassini, math-wiz
  • Her suspiciously competent horse
  • Grand Duke Jonathan Jacob Jorgen Cassini
  • Simon Sayers, the Duke’s youngest and most gifted adviser
  • Rebecca Vaughn, senior engineer aboard the Humorless
  • Thaddeus Vaughn, one of the most gifted spies within the League of Professionals; bit absentminded, though

As the title of the story clearly conveys, this is meant to be be somewhat funny2, and I thought I’d share a few bits I like.
The Humorless:

The bag of the dirigible was oblong from starboard to port as well as stem to stern – like a fat cigar that had been stepped on – and was woven of asbestos and glass silk. The whole of the thing was encrusted with sensor arrays, weapons, armor plating, landing platforms for smaller craft, several clockwork mechanisms of undetermined and likely illegal purpose, and one transplanted roof garden. The overall effect, when viewed from the city below, was that one was looking up from the bottom of a pool at a fat woman floating on the surface, wearing an ugly dress and too much jewelry.

Bit more on the zeppelin:

No one in Bodea-Lotnikk looked particularly surprised that their city was talking; it wasn’t a terribly common occurrence, but it happened often enough that most people knew what to expect when it did.
A talking zeppelin, though; that was something else entirely. That was something worth paying attention to.

A bit on the city below:

The irregular, winding, and most of all narrow streets of Lotnikk reminded Thaddeus Vaughn (not uncomfortably) of the moment of birth. That was always the first impression that came to him – claustrophobic, yet disconcertingly Oedipal.

Thaddeus encounters the worst that the world has to offer — professional adventurers:

It goes (almost) without saying that the man had companions. Professional adventurer types almost never travel in packs of less than four and, if separated, have a preternatural habit of ‘accidentally’ stumbling upon their lone companions just before or just after said companion is about to attract some kind of potentially profitable violence to their person.

There’s a few other bits that I’ve emailed out to the defenseless folks on in my contacts list, but these are what’s caught my eye today. Cheers.


  1. Too many re-viewings of movies like Army of Darkness, House, and Shawn of the Dead, I think. There’s been (so far) only one or two scenes that went in the way of the Spooky, but I think they came off fairly well. My goal is to try to convey (through showing) the kind horror-via-non-euclidean-wossnames that Lovecraft enjoyed telling about.
  2. Being funny, as others have already said many times, is exhausting. I don’t really know how some authors manage it.3
  3. There’s also quite a lot of footnotes.