Archive

Archive for March, 2009
March 1st, 2009
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I ask Mak where the other exits are. He says the answer depends on where I’m going. Jon says “the ship” before I can answer. Wrong.

March 2nd, 2009
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Jon asks if I’m really going to leave our 11-year old pilot alone with Yoren in the middle of a raid. Put that way, it’s hard to say yes.

March 3rd, 2009
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Hard to say yes… but not impossible. I’m going to find whatever Kaetlyn found, alone, if I have to, and maybe that’s best. Jon stares.

March 4th, 2009
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Kaetlyn is family. Deirdre is crew, just like Yoren – just like Jon. Better if everyone remembers that. Jon nods. Mak points out his exit.

March 5th, 2009
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As we slip out the back, Mak mentions that the last time I was here, I told him my crew /was/ my family. A long time ago. Things change.

March 6th, 2009
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The route Mak and I take ends near the bazaar’s ceiling. From there, we low-g brachiate to an exit. Easy, until the shooting starts.

March 7th, 2009
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No one’s shooting at us, exactly: just raiders in the bazaar, shooting into the air to get attention. I’m /in/ the air, so they have mine.

March 8th, 2009
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I glance back at the raiders as we swing up into an exit shaft, but… articulated hard-shell vac-armor? That’s Concordance Navy. The Hell?

March 8th, 2009
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Also, most of them are looking my direction. With bullets. Looks like they /were/ shooting at us, and don’t seem inclined to stop. Running.

March 9th, 2009
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“Running” means ladder-scrambling up a 65 degree slope. We emerge in a new ‘zone’; the microgravity changes directions and swings me around.

March 9th, 2009
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Mak keeps me moving through the quieter space (a cargo bay converted to a multi-layered cot-hotel). My comm beeps. Deidre is angry.

March 10th, 2009
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The anger isn’t in her voice. She’s just confirming Jon’s order to cast off and await my call. Her version of “say it to my face.”

March 11th, 2009
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In mid-reply, my com squeals like a bone drill; a traceback. No idea who; I already had enemies, and there’s a pile of eager new volunteers.

March 12th, 2009
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The traceback means unfriendly people on the way. With friends. I tell Mak I need an exit route no one expects. He grins, which is… new.

March 13th, 2009
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In a place that’s nothing more than ships purposely crashed together, no passage is straight. Mak finds one that is; straight down, unlit.

March 14th, 2009
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I shine a light into the shaft (smooth, undecorated; a launch tube turned sideways?) and ask how we get down. Mak shoves me. Hard.

March 15th, 2009
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I don’t think it’s fair to say I scream. Profanity is still profanity, regardless of the pitch of my voice.

March 15th, 2009
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Full atmo and low grav means lower terminal velocity, but the only real difference between 23 and 56 meters per second is a prettier corpse.

March 16th, 2009
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I start to scrape/tumble along one wall and slow down. Apparently, this thing curves, which means I might not die. Mak still will, though.

March 17th, 2009
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When skidding down an incline, feet-first is an order of magnitude better than head-first, especially in the dark. I’m not that lucky.

March 18th, 2009
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I come to a stop in the dark, hands blistering. Mak slides down seconds later, flashlight in hand. If I could make a fist…

March 18th, 2009
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[[We interrupt this broadcast for a link: Publetariat interviewed us about @finnras. Cool! Part 1 is here: http://is.gd/nTUS ]]

March 19th, 2009
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Mak hisses to shut me up before I even get a good yell going. The shove into free-fall probably lost the approaching unfriendlies. Probably?

March 19th, 2009
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Mak hisses to shut me up before I even get a good yell going. The shove into free-fall probably lost the approaching unfriendlies. Probably?

March 20th, 2009
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Mak says they might follow, but they can’t keep a traceback going when we’re surrounded by so much magnetic interference. I’m afraid to ask.

March 21st, 2009
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Magnetic interference; we’re standing in the barrel of a gauss cannon. Non-functional, of course. Probably. Can we go now?

March 22nd, 2009
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Smudged handprints reveal a maintenance hatch; we’re not the first to use this route. Door opens, guns point our way. Nope. Not the first.

March 23rd, 2009
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Mak puts his hands up, but doesn’t look surprised; means he /could/ have warned me. Starting to think he’s enjoying keeping me off balance.

March 24th, 2009
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The armed locals apparently have guides in the group that know the core of the Drift, and are willing to trade. Mak asks what I can barter.

March 25th, 2009
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I pull out a jingling bag. Mak eyerolls; they don’t use money. He does, though. Give him the bag; offer the tribe a line of credit at Mak’s.

March 25th, 2009
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Mak’s not happy about being offered in trade to a Drift tribe. Hmm. Probably shouldn’t have shoved me off that LEDGE, then.

March 27th, 2009
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A man says something to a girl at his side and steps forward once the tribe’s deal is made. Seems old for a guide. Unfortunately, I’m right.

March 27th, 2009
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The old man is my translator and bodyguard – he’s originally from a colony world. The guide I just hired… is the young girl. Of course.

March 28th, 2009
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I tell Mak what I think of him finding a pre-teen guide to make an point about my crew and my daughter. No one nearby needs a translator.

March 29th, 2009
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Mak’s unrepentant. According to him, guides that know the Core are all this young. If I want to follow Kaetlyn, then I have to hire a child.

March 30th, 2009
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The bad news: about to go cave-diving into a moon-sized ship graveyard with a preteen and octegenarian. The good news: that’s what I wanted?

March 30th, 2009
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The fact that the ‘good news’ is in fact merely less-bad Bad News has not escaped me.

March 31st, 2009
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At least I’ll lose whoever is currently after me. Only feral sentients and animals in my way. Radiation. Hard vacuum. Ancient bio-weapons…