<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"
>

<channel>
	<title>doyce testerman &#187; Writing</title>
	<atom:link href="http://doycetesterman.com/index.php/category/writing/feed/" rel="self" type="application/rss+xml" />
	<link>http://doycetesterman.com</link>
	<description>Perpetual projects and daily obsessions.</description>
	<lastBuildDate>Tue, 22 May 2012 18:52:32 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
<!-- podcast_generator="Blubrry PowerPress/3.0.1" -->
	<itunes:summary>Perpetual projects and daily obsessions.</itunes:summary>
	<itunes:author>doyce testerman</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://doycetesterman.com/wp/wp-content/plugins/powerpress/itunes_default.jpg" />
	<itunes:subtitle>Perpetual projects and daily obsessions.</itunes:subtitle>
	<image>
		<title>doyce testerman &#187; Writing</title>
		<url>http://doycetesterman.com/wp/wp-content/plugins/powerpress/rss_default.jpg</url>
		<link>http://doycetesterman.com/index.php/category/writing/</link>
	</image>
		<item>
		<title>&#8220;Watch out for the Hidden Things&#8230;&#8221;</title>
		<link>http://doycetesterman.com/index.php/2012/05/watch-out-for-the-hidden-things/</link>
		<comments>http://doycetesterman.com/index.php/2012/05/watch-out-for-the-hidden-things/#comments</comments>
		<pubDate>Mon, 21 May 2012 17:11:29 +0000</pubDate>
		<dc:creator>Doyce</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Hidden Things]]></category>

		<guid isPermaLink="false">http://doycetesterman.com/?p=3383</guid>
		<description><![CDATA[ [...]]]></description>
			<content:encoded><![CDATA[<p>I actually started writing a completely different post today (another book review), and then realized that I really, really ought to start talking about some of the stuff going on with <em>my</em> book. (I&#8217;m actually fairly bad at the business side of publishing (or bad at business as publishing practices it, which is different). That&#8217;s a topic about which I can (and probably will) write a whole series of posts.)</p>
<p>I won&#8217;t lie: I&#8217;ve been putting this off. I don&#8217;t know if it&#8217;s nerves or laziness or the bone-deep conviction that something will happen and everything will just go <em>poof</em> and vanish. Even now, as I&#8217;m writing this line, I want nothing more than to delete the post and go do something else. Weird.</p>
<p>So here it is:</p>
<p>I have a book coming out in September. It is called <em>Hidden Things</em>.</p>
<p>It&#8217;s being published by HarperCollins Voyager, which is a recent&#8230; thing (see: not good at pub business lingo)&#8230; that brings all of the US/UK/Aus sci-fi/fantasy publishing arms of HarperCollins under the same impenetrable force field.</p>
<p>Now, part of the benefit of working with HarperCollins is (obviously) working with some very smart editors (a quick scan of my inbox tells me they have to pay at least six people competitive wages to control my rampant use of semicolons and argue where punctuation should go in relation to double-quotes<sup>1</sup>).</p>
<p>But another benefit is the fact that they have artistic, designer-type people who put together book covers for a living, and are quite good at it.</p>
<p>For example, they did this cover for <em>Hidden Things</em>.</p>
<p><img class="aligncenter" title="Hidden Things, by Doyce Testerman" src="http://doycetesterman.com/img/HiddenThingsPB_cover1.jpg" alt="" width="383" height="576" /></p>
<p>I&#8217;m pretty happy with it.</p>
<p>&#8230;*plays it cool*&#8230;</p>
<h3>OH WHO AM I KIDDING I FREAKING <em>LOVE</em> THIS THING!</h3>
<p>You know what they say about not judging a book by its cover? Well <em><strong>screw that</strong></em>: you should <em>definitely</em> judge my book by <em>this</em> cover &#8212; <span style="text-decoration: underline;">nothing</span> would make me happier.</p>
<p>Ahem.</p>
<p>Right. Sorry about that; got a little excited. If you need a bit more info, here&#8217;s a close approximation of the jacket blurb:</p>
<blockquote>
<h3><em>“Watch out for the Hidden Things…”</em></h3>
<p>That’s the last thing Calliope Jenkins&#8217; best friend and former lover says to her before ending a 2 A.M. phone call from Iowa, where he’s investigating a case she knows little about. Five hours later, she gets another call, this time from the police. Josh has been found dead; foul play is suspected. Calliope is stunned.</p>
<p>Especially when Josh leaves a message on her phone a few hours later.</p>
<p>Spurred by grief and suspicion, she heads to Iowa herself, accompanied by a road-weary stranger who claims to know something about what happened to Josh and who can — maybe — help Calli get him back.</p>
<p>The road is not quite the straight shot she imagined. Josh was involved in something a lot more complicated than a teenage runaway or deadbeat day, and Calliope find herself on a surreal road tip into — and behind — America’s heartland, hounded by once-magical creatures twisted by living too long just out of sight and the bogeymen in Calliope’s own troubled past.</p></blockquote>
<p>See, what finally pushed me to the tipping point in terms of talking about all this stuff is the fact that I received a box full of advance reader copies last week, and I finally got to actually touch a hardcopy version of the story &#8212; to pick it up and feel the heft of it &#8212; and that helped me stop thinking that the whole thing was going to go &#8216;poof&#8217;.</p>
<p>It also reminded me that &#8212; more than anything &#8212; I want people to read this thing.</p>
<p>And that of course means I need to get the word out.</p>
<p>Which, you may recall, is the part of the stuff I&#8217;m bad at. Still, I&#8217;m going to give it my best shot. Here&#8217;s everything going on right now:</p>
<p><em>Hidden Things</em> has its own special page on this site, right <a href="http://doycetesterman.com/index.php/hidden-things/" target="_blank">here</a>, so that if I (or, should I be so lucky, you) tell someone about the book, there&#8217;s a handy link for more info. The <em>Hidden Things</em> sub-site isn&#8217;t totally done &#8212; I still need to finish up the Reading Guide page, but I&#8217;m taking a lot of allergy meds this week (stupid cottonwoods) and my brain is too dumb to come up with good questions &#8212; most of the pertinent stuff is there, and there are placeholders for the other stuff that I will fill in as we get closer to the date-of.</p>
<p>I bit the bullet, went back onto Facebook, and made up an Author Page&#8230; thing&#8230; It is <a href="http://www.facebook.com/doycetesterman" target="_blank">here</a>. Please don&#8217;t do anything crazy like making up a Facebook account just so you can see the page, but if you already have such a thing, well, you&#8217;ll be far more at home on that page than I am.</p>
<p>Finally, <strong>there are going to be some CONTESTS that will result in people winning ARCs of the book.</strong> As a matter of fact, there are already two contests going on right now, and there will be more soon.</p>
<p><strong>Contest the First: A Simple Click</strong> It doesn&#8217;t get much simpler than this. All you have to do is:</p>
<ul>
<li>Go over to that <a href="http://www.facebook.com/doycetesterman" target="_blank">Facebook page I mentioned</a> and &#8220;Like&#8221; something therein. Like the page. Like the picture of the cover I posted yesterday. I don&#8217;t really care what you choose; there are little blue thumbs all over the bloody place &#8212; click one of em. Or, if you are not written in the Book which is Face&#8230;</li>
<li>Tweet something on twitter about this blog post, and put a #hiddenthings hashtag on it, so I&#8217;ll see it. <strong><em>Or</em></strong>&#8230;</li>
<li>If you&#8217;re on Google Plus, go +1 this post, as it appears <a href="https://plus.google.com/u/0/105138568577624786912/posts/U595FLC3qGm" target="_blank">over there</a>. <strong><em>OR</em></strong>&#8230;</li>
<li>Go to my Tumblr page and like or reblog <a href="http://doyce.tumblr.com/post/23486614132/watch-out-for-the-hidden-things" target="_blank">this post</a>.</li>
</ul>
<p>Next Monday, I&#8217;ll gather up the names of everyone who did any of those things, put em in a hat, and pull a name out: that person wins a copy of the book. Simple.</p>
<p><strong>Contest the Second: A Not-So Simple Click</strong><br />
This one is pure Facebook, since it&#8217;s not something I cooked up. William Morrow is currently <a href="http://www.facebook.com/WmMorrowbks/app_392505194102704" target="_blank">giving away a bunch of themed prize packs of books</a>. Hidden Things is included in the &#8220;Mystery/Thriller&#8221; package, because (I can only assume) someone at WM has a sense of humor. Go here, click the things that ask to be clicked, and you&#8217;ll be entered to win <em>Fabulous Prizes</em>.</p>
<p><strong>Contest the Third and Fourth and So On: Which Haven&#8217;t Happened Yet.</strong><br />
In a few weeks, I&#8217;m going to ask for a bit more creativity in these contests: one of you will win an ARC for writing awesome twitter-length microfiction; a few others will win stuff (not just <em>Hidden Things</em>, but other stuff) for being all artistic and designery &#8212; that one will happen around the same time the San Diego Comic Con, where I&#8217;ll be signing stuff and sitting on panels and other things I didn&#8217;t do the last time I went. More on that when the time comes &#8212; I&#8217;d like to do all these things right now, but I&#8217;m told I should pace myself and start simple, which I have (I hope).</p>
<h3>Now What Did I Forget?</h3>
<p>Actually, I think that&#8217;s it. So&#8230;</p>
<p>Let&#8217;s have another look at that book cover, shall we?</p>
<p><img class="aligncenter" title="Hidden Things, by Doyce Testerman" src="http://doycetesterman.com/img/HiddenThingsPB_cover1.jpg" alt="" width="383" height="576" /></p>
<p><em>*sigh*</em></p>
<p>She&#8217;s a pretty one, isn&#8217;t she?</p>
<hr />
<p><strong><sup>1</sup></strong> &#8211; That actually ended up being a debate I won. Who knew I could hold my breath that long?</p>
]]></content:encoded>
			<wfw:commentRss>http://doycetesterman.com/index.php/2012/05/watch-out-for-the-hidden-things/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The Tyranny of Style Guides: Let Us Not Be Slaves to Fashion</title>
		<link>http://doycetesterman.com/index.php/2012/03/the-tyranny-of-style-guides-let-us-not-be-slaves-to-fashion/</link>
		<comments>http://doycetesterman.com/index.php/2012/03/the-tyranny-of-style-guides-let-us-not-be-slaves-to-fashion/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 20:38:56 +0000</pubDate>
		<dc:creator>Doyce</dc:creator>
				<category><![CDATA[Musing]]></category>

		<guid isPermaLink="false">http://doycetesterman.com/?p=3228</guid>
		<description><![CDATA[ [...]]]></description>
			<content:encoded><![CDATA[<p>I want to be clear about something: I was (and am) a pretty poor student of grammar. I mean, yes: I understand it, and more importantly I understand its purpose. By and large I get it right <em>in practice</em>, but that&#8217;s as far as it goes; I can&#8217;t (for example) glibly define an independent clause, except to say this is one and you should be able to figure out the rest yourself.</p>
<p>Yet somehow, I manage to avoid profound embarrassment when expressing myself via the written word.</p>
<p>Mostly, this can be attributed to the fact that I&#8217;ve always been a big reader, and I (generally) read authors who were pretty good at slinging words around, then basically just did things the same way they did (consciously or otherwise). When, years later, I actually took the time to leaf through a copy of The Everyday Writer, the only big surprise was realizing some of these things I did had <em>names</em>.</p>
<p>None of this should be that surprising &#8212; observation of peers and mentors is the most primal method of learning in our little tribe of talking monkeys. I manage to dress myself every morning (underwear on the inside and everything), and while I might never make the cover of GQ (because, I presume, their editors have eyes), neither will I get arrested or kicked out of Starbucks. Again, I credit this daily victory not to hours spent <a title="Holy crap, there's actually a website just for this. Are you fucking kidding me?" href="http://www.tie-necktie-video.com/" target="_blank">memorizing twelve different ways to tie a tie</a>, but a lifetime surrounded by people who look better when fully clothed, and know it.</p>
<p>So, let this be my disclaimer: I am no more an expert on prepositional phrases than I am on men&#8217;s hats, nor do I pretend to be. I know enough editors to know that their understanding of Chicago Style is encyclopedic, and that I would not want to do their jobs for any appreciable length of time &#8212; I can only assume (based entirely on watching <em>The Devil Wears Prada</em>) the same would be true in sartorial circles.</p>
<div id="attachment_3236" class="wp-caption aligncenter" style="width: 483px"><a href="http://doycetesterman.com/wp/wp-content/uploads/2012/03/Seneca.jpg"><img class="size-full wp-image-3236" title="Seneca" src="http://doycetesterman.com/wp/wp-content/uploads/2012/03/Seneca.jpg" alt="" width="473" height="363" /></a><p class="wp-caption-text">Fashion Things I will Never Manage: Rocking Seneca Crane&#39;s beard.</p></div>
<p>Put another way: I love my editors, and don&#8217;t intend to dismiss or make light of the work they do.</p>
<p>However.</p>
<p>Over the course of the last few days, I&#8217;ve found myself caught in conversations about grammar &#8212; specifically, punctuation &#8212; and how it&#8217;s being either used or misused in my own creative work. This hasn&#8217;t been Happy Fun Times for me, both because it puts me on the opposite side of the net from people I respect, and because it turns out that I have some pretty strong feelings about the way my words go down on the page. The conversation goes something like this:</p>
<blockquote><p>&#8220;This line should be punctuated like so.&#8221;</p>
<p>&#8220;That&#8217;s inconsistent and potentially confusing. Half of the time, it&#8217;s supposed to be punctuated like that, and half the time it&#8217;s supposed to be punctuated like <em>this</em>. I&#8217;ve settled on one of those ways, and use it in all instances, because I think it&#8217;s better and clearer.&#8221;</p>
<p>&#8220;I myself struggle with that exact thing and LOGICALLY, you&#8217;re right in this sitation, but we need to do it as indicated. See the Chicago Manual of Style, here&#8230;&#8221;</p></blockquote>
<p>Part of my frustration stems from the slavish way in which something like, say, a style guide is held up as the Final Word in these discussions.</p>
<p>First, if we were talking about a news piece, or an academic paper, or some other kind of work of non-fiction, then fine: that&#8217;s all relevant; but we&#8217;re not talking about any of those things &#8212; we&#8217;re talking about a creative work, and when you&#8217;re talking about that, you&#8217;re talking about something which &#8212; often as not &#8212; is going to break a rule or two when judged by the same guidelines you follow for your sophomore Biology paper. We don&#8217;t go to an art show to see how precisely a painter can reproduce a photograph; we go see someone do new and interesting things with the medium, and maybe open our eyes a little bit. Likewise, I&#8217;m not picking up <em>Jonathan Strange and Mr. Norrell</em> to bask in way the author&#8217;s footnotes adhere to APA Citation Guidelines.</p>
<p>Second, I think it&#8217;s important when talking about a style guide to read the <em>cover</em> before you read the contents. When you do, two words kind of leap out at you:</p>
<p>Style. Guide.</p>
<p>Let&#8217;s talk about Style first.</p>
<p><img src="http://doycetesterman.com/wp/wp-content/uploads/2012/03/contemporary-art.jpg" alt="" width="300" align="right"/></p>
<p><strong>style:</strong></p>
<p style="padding-left: 30px;"><strong></strong>2a : a distinctive manner of expression (as in writing or speech)<br />
2b : a distinctive manner or custom of behaving or conducting oneself<br />
2c : a particular manner or technique by which something is done, created, or performed<br />
4a : distinctive quality, form, or type of something (a new dress style)<br />
5a : <strong>the state of being popular</strong></p>
<p>Something that&#8217;s hard for anyone to remember from day to day is the fact that our language &#8212; especially our spoken language, but certainly the written form as well &#8212; is constantly evolving. I mentioned before that I learned reasonably good habits from the writers that have come before me, but it would be a bad idea to emulate any of those authors exactly, because in the time since they wrote whatever it is I&#8217;m reading, the <em>style</em> has changed. What would have perhaps been perfectly legitimate at the time comes off today as stilted, archaic, confusing, contradictory, or (in the case of word choice) even insulting; certainly not the intent of the author, but the world has moved on.</p>
<p>The mutability of the language &#8212; of style &#8212; is something worth remembering, even if it&#8217;s difficult. Otherwise, you end up arguing about the &#8220;official&#8221; way in which commas and quotation marks need to interact, which is a bit like arguing with your kid about the perfect place to build a sandcastle while ignoring the fact high tide comes up in about three more hours.</p>
<p>The fact is, there is no<em> official</em> way; we&#8217;re referencing a style guide, not a rule book, and even if we want to treat it like one, we still need to acknowledge that any manual we pick up is merely one of a dozen of such guides out there, because even people who attach huge importance to such things can&#8217;t agree with each other on who&#8217;s <em>right</em>.</p>
<p>Partly because the people using the language keep changing it.</p>
<p>Because it&#8217;s Style. Mutable. Shifting. </p>
<p>Also? Kind of ridiculous, especially the more seriously you take it.</p>
<p>Not this:</p>
<p><a href="http://doycetesterman.com/wp/wp-content/uploads/2012/03/topics_ivyleague_395.jpg"><img src="http://doycetesterman.com/wp/wp-content/uploads/2012/03/topics_ivyleague_395.jpg" alt="" title="topics_ivyleague_395" width="395" height="220" class="aligncenter size-full wp-image-3249" /></a></p>
<p>&#8230; but this:</p>
<div id="attachment_3256" class="wp-caption aligncenter" style="width: 435px"><a href="http://doycetesterman.com/wp/wp-content/uploads/2012/03/fakeazine2d1.jpg"><img src="http://doycetesterman.com/wp/wp-content/uploads/2012/03/fakeazine2d1.jpg" alt="" title="fakeazine2d" width="425" height="590" class="size-full wp-image-3256" /></a><p class="wp-caption-text">I spent way too much time working on this image.</p></div>
<p>So that&#8217;s style. Let&#8217;s talk about <strong>Guide</strong>.</p>
<p>A guide is something or someone who <em>shows the way</em>. If you&#8217;re talking about a person, maybe they&#8217;re acting as a sort of role model, but let&#8217;s just focus on the idea of Inanimate Object as Guide &#8212; something that&#8217;s pretty much limited to providing directions or advice.</p>
<p>Don&#8217;t get me wrong: directions and advice are <em>good things</em>. Newcomers to any activity need a good guide, because they don&#8217;t know what they&#8217;re doing. There&#8217;s a tired trope in fantasy literature where some wizened old man says <em>&#8220;Do thou go this way, and do not stray from the path, because you are all idiots and will get in a pile of trouble.&#8221;</em> The easiest example of this (for me) involves Gandalf, thirteen dwarves, a hobbit, and Mirkwood &#8212; of course, Gandalf is right, and the Company doesn&#8217;t listen, and they have a much more difficult time crossing Mirkwood as a result. They don&#8217;t know enough to stay out of trouble; Gandalf is right to talk to them like bumbling idiots, because in this context that&#8217;s exactly what they are.</p>
<p>But Gandalf wouldn&#8217;t say such things to Radagast, would he? Radagast is a peer &#8212; it would be insulting. Similarly, though for different reasons, he wouldn&#8217;t say it to Strider, because while the Ranger isn&#8217;t, strictly speaking, a peer, he&#8217;s skilled enough, and Gandalf would (rightly) assume that he knows what he&#8217;s doing if he does decide to leave the path.</p>
<p>That&#8217;s not to say ol&#8217; Strider is going to have an easy time of it. Maybe he stumbles. Maybe he runs afoul of some spiders. Maybe, crouched around a pale and flickering fire, he finds himself muttering &#8220;goddamn but I which I&#8217;d stayed on that path,&#8221; and spends the next three days backtracking to where everything first went wrong. Fine. Learning experience for Strider &#8212; good for him.</p>
<p>That&#8217;s what makes Strider a better writer. Ranger. Whatever. The first time he tries, maybe it doesn&#8217;t go that well, but he keeps trying his own thing, and eventually he&#8217;s fighting off nazgul with an improvised torch.</p>
<p>He&#8217;s become a pretty good guide in his own right. </p>
<p>Does he still have doubts, and ask for advice? Sure. But then he makes his own decisions, and eventually, people find themselves following <em>his</em> example, and it&#8217;s the Fourth Age, and the world has moved on.</p>
<blockquote><p><em>&#8220;When I was a child, I spake as a child, I understood as a child, I thought as a child: but when I became a man, I stopped using quotation marks to denote dialogue, because fuck quotation marks.&#8221; <br /><Br>&#8211; not Cormac McCarthy</em></p></blockquote>
<p>So that&#8217;s my take on Style Guides: not so very immutable as you might believe.</p>
<p>Invaluable, yes. Important, yes.</p>
<p>But, it must be remembered, merely a reflection of their time, and a thing that we need to know when to ignore, if we&#8217;re ever going to find our own way.  </p>
<hr />
<p>(Some of you may find the fact that I&#8217;m resisting changes to nitpicky stuff like punctuation amusing, in light of the recent posts I&#8217;ve made about Bioware and why I think the players should have a voice in the game&#8217;s story and ending. Let me assure you that my own journey to publication is a <em>perfect</em> example of the work&#8217;s creator taking input from other people and making changes, and leave it at that.)</p>
]]></content:encoded>
			<wfw:commentRss>http://doycetesterman.com/index.php/2012/03/the-tyranny-of-style-guides-let-us-not-be-slaves-to-fashion/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Mass Effect, Creative License, and the Rights of the Player in a Story/Game #me3</title>
		<link>http://doycetesterman.com/index.php/2012/03/mass-effect-creative-license-and-the-rights-of-the-player-in-a-storygame-me3/</link>
		<comments>http://doycetesterman.com/index.php/2012/03/mass-effect-creative-license-and-the-rights-of-the-player-in-a-storygame-me3/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 20:55:25 +0000</pubDate>
		<dc:creator>Doyce</dc:creator>
				<category><![CDATA[Crosspost]]></category>
		<category><![CDATA[Geeky Fanboy]]></category>
		<category><![CDATA[Musing]]></category>

		<guid isPermaLink="false">http://doycetesterman.com/?p=3214</guid>
		<description><![CDATA[ [...]]]></description>
			<content:encoded><![CDATA[<p>This post is (thankfully) going to be shorter than yesterday&#8217;s. I wasn&#8217;t going to write another one on this topic at all, but there was a really good comment on yesterday&#8217;s post that led to a really long reply on my part &#8212; so long that I figured it would be better served as a post of its own.</p>
<p>The reason it&#8217;s interesting to me is because it has to do with the weird line between the traditional cultural definitions of &#8220;story&#8221; and &#8220;game&#8221; that a product like Mass Effect walks.</p>
<p>So, yesterday, Kaelri wrote (in part):</p>
<blockquote><p>Frankly, I <em>do</em> believe that art is inviolate – that is to say, I don’t believe an artist has some sort of moral obligation to address the grievances of audience members who don’t happen to like what they came up with. If I’m a fan of a thing, it’s because I found the product and liked it; and if I choose to support it, as an advocate or a consumer or both, they still don’t owe me nothin’. Maybe they “should” pay attention to me for the sake of their business model, but that’s different from saying they “should” listen to me as though my fandom makes me a shareholder in the creative process.</p></blockquote>
<p>First off, I get exactly where you’re coming from. I would even agree with you &#8212; when it comes to traditional media, a writer or really any creative person of any kind is not obliged to make fan-demanded changes to their work, unless they&#8217;re trying to make a more saleable product, or they just want to because their work would be better that way.</p>
<p>They can refuse, as I said in my original post &#8212; it might mean they never get published or that they never reach a wider audience, but that&#8217;s entirely their choice&#8230; when it comes to traditional media.</p>
<p>But, as I said yesterday, Mass Effect is something other than traditional media, which is why I&#8217;m going to disagree with you when it comes to this particular artistic work, and others like it:</p>
<p>I believe that we — the participants in the Mass Effect games — are co-creators.</p>
<p>Now, that&#8217;s a big statement, so let me dig into it a bit. This certainly isn’t true of <i>every</i> game out there &#8212; no one is complaining that they didn’t get enough creative input into the ending of Braid, because that isn’t what Braid is about — it’s not that kind of game.</p>
<p>Mass Effect, however, <em>is</em> that kind of game. It’s a conscious and (as I said in my made-up LotR example) difficult thing to do, but it is undeniably a can of worms Bioware chose to open, and once it’s open, they’re pretty much stuck with the consequences. The players have control of a lot of stuff that happens in the game series, if only with a binary yes/no level of input, and having extended them that authorship power you have, to a greater or lesser degree, given them access to the canvas and the right to call foul if they disagree with what you’re painting.</p>
<p>Again, this is not the case in every game out there (and it is not true of any traditional media of which I&#8217;m aware), but it is the case with Mass Effect. I can (with studious and somewhat questionable effort) entirely remove even someone like <strong><em>Garrus</em></strong> from all but a few scenes in the entire game series (the equivalent of having Samwise in one scene in Fellowship, no scenes at all in Two Towers, and writing him in as a bit-part escort for the last couple chapters of Return of the King). I decide whether many if not all of the character’s live and die and, with ME3, my influence is extended to the point where I can effectively wipe out two whole <em>species</em>.</p>
<p>It’s fair to say that Bioware is steering the A-plot, but when it comes to dictating the very tapestry against which that plot plays out, I am being dealt a lot of cards, and the hand that I play is a strong one. Certainly, my control over the personal stories in all three games is ironclad, and would be argued by many to be the most important and interesting bits.</p>
<p>So am I, at some level, a co-creator?</p>
<p>In indie tabletop RPG design, there’s an idea that some call “The Impossible Thing Before Breakfast.” It refers to the classic, old-school RPG notion that “The GM is the author of the story and the players direct the actions of the protagonists.”</p>
<p>The term was coined to illustrate the fact that story is <em>made of</em> the actions and choices of the protagonists, so claiming to control one but not the other is senseless. If you have influence on the story at all, you exert influence on the protagonists, and if you truly control the actions of the protagonists, you have real and concrete influence on the story.</p>
<p>Or you should.</p>
<p>And, to be fair, Bioware did a fantastic job throughout ME1 and ME2 with giving players that kind of control and influence. (They’re not as good about it in ME3, but they’ve (sadly) compensated by becoming very skilled at disguising a lack of choice with something that feels like you’re making a decision.)</p>
<p>I would say that one of the biggest problems with the end of ME3 &#8212; or at least the part that causes the loudest initial outcry &#8212; is that it very baldly revokes that player-authorship at the point in the story where the players want it most.</p>
<p>To say that the players &#8212; while certainly not <em>equal</em> partners in the process, but creative contributors nonetheless &#8212; should have no say in the conclusion of the story they helped create is unfair, and to defend it by hiding behind “artistic expression”, as Bioware has done, is an insult to the players&#8217; input throughout the series and a rather crude misrepresentation of what Mass Effect has been to both the creators and the players for the last five years.</p>
]]></content:encoded>
			<wfw:commentRss>http://doycetesterman.com/index.php/2012/03/mass-effect-creative-license-and-the-rights-of-the-player-in-a-storygame-me3/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Mass Effect, Tolkien, and Your Bullshit Artistic Process</title>
		<link>http://doycetesterman.com/index.php/2012/03/mass-effect-tolkein-and-your-bullshit-artistic-process/</link>
		<comments>http://doycetesterman.com/index.php/2012/03/mass-effect-tolkein-and-your-bullshit-artistic-process/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 20:33:57 +0000</pubDate>
		<dc:creator>Doyce</dc:creator>
				<category><![CDATA[Crosspost]]></category>
		<category><![CDATA[Geeky Fanboy]]></category>
		<category><![CDATA[Musing]]></category>
		<category><![CDATA[mass effect]]></category>

		<guid isPermaLink="false">http://doycetesterman.com/?p=3180</guid>
		<description><![CDATA[ [...]]]></description>
			<content:encoded><![CDATA[<p>It may seem a bit odd that I&#8217;m posting this here rather than on my gaming-related blog, since it is about the Mass Effect game series and other related geekery. I debated where I should post it, but ultimately this is about writing as much or more than it&#8217;s about gaming, so here it is. Everything that follows is my opinion and, further, is infested with spoilers for both the Mass Effect series and, I suppose, The Lord of the Rings. Reader beware.</p>
<p>In late February, I said (on twitter) that I thought the Mass Effect universe was probably the most important science fiction of a generation. </p>
<p><em>Since</em> then, the executive producer for Mass Effect 3 has been working tirelessly to get me to retract that statement.</p>
<p>If you follow gaming news at all, you&#8217;ll already know that there have been great clouds of dust kicked over this particular story &#8212; the gist of it is that Mass Effect was brought to a conclusion with the release of Mass Effect 3 (note: not brought to <em>its</em> conclusion, just brought to <em>a</em> conclusion &#8212; more on that later), and while 99% of the game was the same top-notch, engaging, tear-inducing stuff that we&#8217;ve come to expect, the last five minutes or so is a steaming, Hersey&#8217;s Kiss-sized dollop of dog shit that you are forced to ingest at the conclusion of the meal, like a mint, before they let you out the door. </p>
<p>It&#8217;s fair to say that it&#8217;s soured many players&#8217; impression of the experience as a whole.</p>
<p>Now, I realize that many of the folks reading this may not have played through the Mass Effect series. First of all, that&#8217;s really too bad, because it is very, very good both in terms of play (which steadily improves from game to game) and story (barring one steaming exception) and (I think) completely worth the time. </p>
<p>But secondly, I&#8217;d like to keep you non-ME people involved in the conversation, so I&#8217;m going to draw a comparison that I think most anyone likely to visit here will understand, so that we can all proceed with reasonable understanding of the issues.</p>
<p>Let&#8217;s pretend for a moment that The Lord of the Rings was released not as a series of books, but a series of games. More importantly, the company behind the series decided to do something really hard but rewarding with the game &#8212; they were going to let you make decisions during play that substantively altered the elements of the story. That means that some of people playing through this Lord of the Rings story would end up with a personal game experience that was pretty much exactly like the one you and I all remember from reading the books, but that story is just sort of the default. Whole forums were filled up by fans of the series comparing notes on <i>their</i> versions of the game, with guides on how to get into a romantic relationship with Arwen (the obvious one), Eowyn (more difficult, as you have to go without any kind of romance option through the whole first game, but considered by many to be far more rewarding), or even Legolas (finally released as DLC for the third game). </p>
<p>And that&#8217;s certainly not all of possible permutations. Some players actually managed to save Boromir (though he leaves the party regardless, but gets you a whole extra army in the third game if he&#8217;s alive, and makes Denethor much less of a pain in the ass to deal with). Some folks don&#8217;t split up the party, and spend most of the game recruiting supporters through the South and North, from Aughaire down to Dol Imren. For some, Gimli dies at Helms Deep; for others only Merry escapes into Fangorn (which makes recruiting the Ents all but impossible). Hell, there are even a few weirdos who chose NOT to recruit Samwise back at the beginning of the story, and actually play through the whole first game without him (though the writers reintroduce him as a non-optional party member once you get ready to leave Lothlorien).</p>
<p>And what about the players who rolled the main character as a female? That changes a LOT of stuff, as you might well imagine. (Though, thankfully, all the dialogue options with Legolas are the same.)</p>
<p>Are you with me so far?</p>
<p>Okay, so you&#8217;re playing through this game &#8212; you&#8217;ve played through parts 1 and 2 <em>several times</em>, in fact, sometimes as a goody-two-shoes, and sometimes as a total bad-ass. You&#8217;ve got a version of the game where you&#8217;re with Arwen, one with Eowyn, one with Legolas, and one where you focus on Frodo and his subtle hand-holding bromance with Sam. You&#8217;re ready for Part Three, is what I&#8217;m saying, and out it comes.</p>
<p>And it&#8217;s awesome. You finally bring lasting alliance between Rohan and Gondor, you form a fragile-yet-believable peace between elves and dwarves, and even manage to recruit a significant strike-force of old Moria orcs who don&#8217;t so much like you as much as they just hate the johnny-come-lately Uruk-hai.</p>
<p>The final chapters open. You face down Saruman (who pretended to fund all your efforts through the second book, but then turned on you at the end of the Two Towers), which was really satisfying. You crawl up to the top of Mount Doom, collapse against a rock, and have a really touching heart to heart with Sam. It&#8217;s over. You know you have all your scores high enough to destroy the One Ring with no crisis of conscious and no lame &#8220;Gollum bit off my finger and then falls in the lava&#8221; ending, like the one you saw on the fanfic forums last year. </p>
<p>And then out comes this glowing figure from behind a rock, and it&#8217;s&#8230; Tom Bombadil.</p>
<p>And Tom explains your options.</p>
<div id="attachment_3181" class="wp-caption aligncenter" style="width: 510px"><a href="http://doycetesterman.com/wp/wp-content/uploads/2012/03/with-me3-were-lotro.jpg"><img src="http://doycetesterman.com/wp/wp-content/uploads/2012/03/with-me3-were-lotro.jpg" alt="" title="with me3 were lotro" width="500" class="size-full wp-image-3181" /></a><p class="wp-caption-text">Oh, and you&#039;re totally going to die too. And all the roads and horses throughout all of middle earth vanish. And by the way did you know that Sauron and the Nazgul all actually just work for Bombadil? True story.</p></div>
<p>Now, let&#8217;s just ignore the fact that the company behind this game has been quoted many times as saying that the game will end with no less than sixteen different endings, to honor all the various ways the story could go, and focus on these three options.</p>
<p>None of them have anything to do with destroying the ring, do they?</p>
<p>Has &#8216;destroying the ring&#8217; (alternately, destroying Sauron) been pretty much THE THING you&#8217;ve been working toward the whole game? Yeah, it has. In fact, it mentions &#8220;Rings&#8221; right there in the title of the series, doesn&#8217;t it? Rather seems to make The Ring a bit of a banner item, doesn&#8217;t it?</p>
<p>But no, none of these options are about the Ring; they&#8217;re about one of the b-plots in the series, and one which you pretty much already laid to rest a few chapters ago.</p>
<p>So&#8230; okay, maybe this isn&#8217;t the END ending, you think, and you pick one of the options&#8230;</p>
<p>And that&#8217;s it. A bunch of cut-scenes play, Mount Doom explodes with fiery red light, you die, and the credits roll. The end.</p>
<p>Ohhh-kay. Maybe that was the bad ending. Let&#8217;s reload a save and pick option 2&#8230;</p>
<p>Same. Exact. Cut scenes. Except Mount Doom&#8217;s explosion is green. What?</p>
<p>Alright&#8230; umm&#8230; let&#8217;s check #3&#8230;</p>
<p>Nope. Mount Doom&#8217;s explosion is Blue. That&#8217;s it.</p>
<p>And, absolutely inexplicably, every single one of these cut scenes shows Gandalf, Aragorn, and <em>SAMWISE</em> escaping the explosion on one of the eagles and crash-landing somewhere in Lorien where they all pat themselves on the back and watch the sun set together.</p>
<p>What? But&#8230; Sam was <em>with</em> you. Aragorn and Gandalf&#8230; did they start running away halfway through the last fight at the Black Gate? Your boys <i>abandoned</i> you?</p>
<p><a href="http://doycetesterman.com/wp/wp-content/uploads/2012/03/wtaf.png"><img src="http://doycetesterman.com/wp/wp-content/uploads/2012/03/wtaf.png" alt="" title="wtaf" width="500" class="aligncenter size-full wp-image-3188" /></a></p>
<p>So, given this example, it&#8217;s possible &#8212; even for someone who didn&#8217;t play Mass Effect &#8212; to understand the fan&#8217;s reaction. The ending has no real connection to the rest of the story; barring the last scene and one conversation with an unnamed Nazgul in Book 3, it would lift right out with no one even noticing. It completely takes away your choices at the end of a game <em>about</em> making world-altering choices. It effectively destroys the Middle Earth that you were fighting for 100 hours of gameplay to preserve &#8212; no magic? Maybe a completely wiped out dwarven race? No one can travel anywhere without painstakingly rebuilding roads for a couple hundred years and replacing horses with something else? Also, no matter what, no matter how much ass you kick, you&#8217;re dead? Yeah. No thanks, man.</p>
<p>And that&#8217;s not even paying attention to stuff like how (and why) Sam and Gandalf and Strider ran away at the end. I mean&#8230; even if you&#8217;re going to do a shitty twist ending, don&#8217;t be so goddamn <em>lazy</em> about it. Don&#8217;t sit there and claim that criticism of the ending is an attack on your artistic product, because frankly that ending is full of holes and needs a rewrite and probably two more chapters to flesh out. (More on that in a bit.)</p>
<p>So&#8230; that&#8217;s where the Mass Effect franchise was after ME3 came out. A lot of confusion. A lot of rage. Some protests of a very interesting sort, where the gamers against the terrible ending decided to draw attention to the issue by raising something like seventy-thousand bucks for geek-related charities.</p>
<p>Now, let&#8217;s go a bit deeper.</p>
<p>Let&#8217;s continue with this Lord of the Rings video game analogy. Let&#8217;s say that after a bit of digging, people realized that Tolkien actually left the company to work on other projects before the game was complete. He wrote up a detailed outline, though; something that clearly spelled out exactly how the main arc of the story was supposed to play out, in broad strokes, basically laying out what we would expect the ending to be, pretty much.</p>
<p>But Tolkien left. So they get another guy in. Someone else who&#8217;s written stuff about some kind of powerful ring&#8230;</p>
<p>They get Steven R. Donaldson.</p>
<p>(Those of you who know me and my history with the Thomas Covenant books can guess that this analogy is not going to be a positive one, because seriously: fuck Thomas Covenant.)</p>
<p>So they get this Donaldson guy in to helm the end of the series, and it turns out he&#8217;s the guy who comes up with the Tom Bombadil, fuck-the-continuity-of-the-series ending. </p>
<p>Why? Maybe he&#8217;s pissed about being the second choice. Maybe he&#8217;s not getting paid enough to give a fuck. Maybe he just really wants to do this kind of story, but can&#8217;t be arsed to write a series of his own for which it makes sense. Maybe the original ending outlined by Tolkien got leaked on a forum the year before the last game came out, so people decided it had to be changed, even if the alternative makes no sense. I don&#8217;t know.</p>
<p>What I do know is the <a href="http://www.oxm.co.uk/39736/revealed-the-mass-effect-3-ending-bioware-canned-before-release/" target="_blank">there was a different ending written out for the Mass Effect series</a>, the short version of which is that the Big Reveal in ME3 is that the Mass Effect itself &#8212; the magical black-box technology that allows interstellar travel and powers a ton of other things from weapons to expensive toothbrushes &#8212; is causing a constant increase in <a href="http://masseffect.wikia.com/wiki/Dark_energy" target="_blank">dark energy</a> in the galaxy, and that&#8217;s causing all kinds of bad things (like the accelerated death of stars). </p>
<p>The Mass Effect &#8212; you know, <i>the thing from which the name of the series is derived</i> &#8212; is the secret behind the Big Reveal. Who would have thought?</p>
<p>So, in the end of the game-as-envisioned, you&#8217;re given a choice of saving the galaxy by sacrificing the human race (making humanity into a biomechanical, synthetic-life, communal-intelligence &#8220;Reaper&#8221; that can stop the Dark Energy decay), or telling the Reapers to screw themselves and trying to fix the problem on your own (with a handful of centuries left before the Dark Energy thing snowballs and grows out of control on its own).</p>
<p>Which, in a word, would have been better. Certainly FAR better than some kind of stupid Tom Bombadil/Star Child explanation where we are told that the (synthetic AI) Reapers destroy advanced organic civilizations every 50 thousand years to prevent organic civilizations from&#8230; being destroyed by synthetic AIs.</p>
<p>Now we don&#8217;t just have some gamer complaints about the terrible ending, we have a demonstrably better ending that was actually supposed to be the one implemented. Complicates things, doesn&#8217;t it?</p>
<p><strong>But Why All the Hate?</strong></p>
<p>The simple fact of the matter is that Mass Effect is a story, and it&#8217;s a very good story &#8212; in my opinion, it&#8217;s one of the best stories I&#8217;ve ever experienced. People can hem and haw about what constitutes a story &#8212; about whether a game can really <em>be</em> a story if people can play it &#8212; as though a story is only a story if it&#8217;s spoken or written or projected up on a movie screen. That&#8217;s like saying a person is only a person if they walk or ride a horse or drive a car&#8230; because we all know the vehicle in which the subject is conveyed changes that subject&#8217;s inherent nature. </p>
<p>Some people say it&#8217;s not a real story because the player&#8217;s choices can alter it. I think they&#8217;re full of crap, and I say the proof of its power as a story is right there in the story-pudding &#8212; it affects me as a story does &#8212; and that&#8217;s all the criteria met. Walks like duck, quacks like duck, therefore duck.</p>
<p>But the problem (if you&#8217;re BioWare) is that human beings understand stories; we know how they&#8217;re supposed to work, thanks to thousands of years of cultural training. Mass Effect (until that conclusion) is a nigh-perfect example of how a story is done correctly, thanks in part to the medium, which allows (if you&#8217;ll permit me the slaughter of a few sacred cows) a level of of immersion and connection beyond what a book or movie or any other storytelling medium up to this point in our cultural history can match, because of the fact that you can actively take part in that story from the inside. Heresy? Fine, brand me a heretic; that&#8217;s how I see it. </p>
<p>And since it&#8217;s such a good story, people know how the thing is supposed to proceed, and they know how it should end.</p>
<p>You start out in ME1 trying to stop a bad guy, Saren. He&#8217;s the guy who gets us moving (because he&#8217;s a bad guy, and that&#8217;s what they do &#8212; bad guys act, and heroes react to that and move the story along). As we try to stop him, we find out there&#8217;s something bigger going on than just a rogue cop on a rampage. The picture keeps getting bigger, the stakes keep getting higher, and we keep getting our motivation and our level of commitment tested. Are we willing to sacrifice our personal life? Yes? Okay, will we sacrifice one of our friends? Yes? Okay, how about the leaders of the current galactic government? Yes? Okay&#8230;</p>
<p>It goes on like that. You fucking <i>invest</i>, is what I&#8217;m saying, and that&#8217;s just in the first game.</p>
<p>In the second game, the fight continues, as we have merely blunted the point of the spear, not stopped the attack. Our choices in ME1 had consequences, and we start to see them play out, for better or worse. Meanwhile, we&#8217;re trying to stop Evil Plan #2, in a suicide mission that could literally cost us nearly every single friend we&#8217;ve made. In the end, we get the joy of victory mixed with the sadness of the loss of those who didn&#8217;t make it, and it&#8217;s all <i>good</i>, because it&#8217;s a strong, healthy, enjoyable emotional release.</p>
<p>And now it&#8217;s ME3, and the stakes are even higher. We&#8217;re not recruiting more individual allies &#8212; we&#8217;re recruiting whole peoples &#8212; whole civilizations. Planets are falling. Worlds are being erased.</p>
<p>In the words of Harbinger, this hurts you.</p>
<p>Why? Because you <i>know</i> these people who are dying. You&#8217;ve spent over a hundred hours traveling this setting, meeting people, helping them, learning about each of their little stories; building relationships with, literally, hundreds of individuals. Every one of these planets going up in flames has a face (even if it&#8217;s a face behind a breathmask), and no one falls in this final story that wasn&#8217;t important in some way to you or someone you know.  </p>
<p>(By contrast, the enemy is faceless and (since the reapers harvest your former allies and force them into monstrous templates) largely indistinguishable from one another &#8212; as it should be in this kind of story. You do not care about a Husk, though you might mourn the person killed to create the thing.)</p>
<p>In short, you aren&#8217;t just playing this game to get the high score. You&#8217;re fighting for this galaxy of individuals you&#8217;ve grown very, very attached to; to protect it and, as much as you can, preserve it. You&#8217;ve spent several hours every day on this, for months. It matters.</p>
<div id="attachment_3190" class="wp-caption aligncenter" style="width: 510px"><a href="http://doycetesterman.com/wp/wp-content/uploads/2012/03/Mordin.png"><img src="http://doycetesterman.com/wp/wp-content/uploads/2012/03/Mordin.png" alt="" title="Mordin" width="500" class="size-full wp-image-3190" /></a><p class="wp-caption-text">&quot;Hard to imagine galaxy. Too many People. Faceless. Statistics. Easy to depersonalize. Good when doing unpleasant work. For this fight, want personal connection. Can&#039;t anthropomorphize galaxy. But can think of favorite nephew. Fighting for him.&quot;</p></div>
<p>(Best of all, you get to shoot bad guys in the face while you&#8217;re doing it, which takes this heavy topic and makes it engaging at that level as well. It&#8217;s like soaking up all the gravitas of <i>Schindler&#8217;s List</i> while enjoying the BFG-toting action of Castle Wolfenstein <em>at the same time</em>.)</p>
<p>The end comes. We talk to all our friends. Everyone&#8217;s wearing their brave face, talking about what they&#8217;re going to do afterwards, which beach they&#8217;re going to retire on. You start to think that maybe the end is in sight and maybe, just maybe, you might even be able to see some of that ending.</p>
<p>The last big conflict starts. You fight some unkillable things and kill them. You face off against an old nemesis and finally end him.</p>
<p>And then&#8230;</p>
<p>And then you&#8217;re given three choices, none of which result in anything any different from the others, and none of which have consequences that have any connection to the goals we&#8217;ve been working on for the last hundred hours or so.</p>
<p><a href="http://doycetesterman.com/wp/wp-content/uploads/2012/03/me2-ending.png"><img src="http://doycetesterman.com/wp/wp-content/uploads/2012/03/me2-ending.png" alt="" title="me2 ending" width="500" class="aligncenter size-full wp-image-3197" /></a></p>
<p>Those people you were just talking to? They&#8217;re gone. Or stranded on an alien world. Or dead. All those planets you helped? They&#8217;re gone too &#8212; cut off, or starving, or maybe just destroyed in manufactured super-novas. Nothing you did or accomplished in the last three games actually matters &#8212; it&#8217;s all been wiped out by one of three (red, green, or blue) RESET buttons you pushed, because pushing one of those buttons was the only &#8216;choice&#8217; given to you at the end.</p>
<p>As a species, trained for thousands of years in the way stories work, we know this is a bad ending. Not &#8220;tragic&#8221;. Just bad. Poor.</p>
<p>This isn&#8217;t about a bunch of priviledged gamers complaining about a sad ending, because there are well-done sad endings that make contextual sense. </p>
<p>This is about a mechanical ending to the game that doesn&#8217;t end the <em>story</em> &#8212; that provides no emotional release &#8212; one so disassociated from the previous 99% of the story that the fans of the series collectively hope it will later be revealed to be a dream (or, in the context of the setting, a final Reaper Indoctrination attempt).</p>
<p><strong>Dear writers:</strong> If you create something, and your readers <em>hope</em> that what you just gave them was, in reality, an &#8220;it was a dream all along&#8221; ending, because that would be better than what you wrote, you seriously. fucked. up.</p>
<p>Is the ending, as an ending (taken out of context with the game we&#8217;ve been playing), a bad one? No. It&#8217;s an interesting theme that was explored extensively in a B-plot within the series and which could certainly be the central thread of a series <i>of its own</i>.</p>
<p>But it&#8217;s not the ending of <em>this</em> story. Our goals &#8212; the one we&#8217;ve been fighting for &#8212; are never addressed. There is no closure, either happy or sad &#8212; we want our emotional release as it relates to the game we actually played. Maybe that means tragedy at our own stupid hands &#8212; maybe victory wrested from the biomechanical jaws of defeat (and at the cost of a greater looming danger ahead).</p>
<p>The ending we got? It didn&#8217;t make me angry or sad or happy. It left me unfulfilled, because it ended the game talking about something I didn&#8217;t actually care about, and left me waiting for that emotional release that ME1 or ME2 pulled off so well. </p>
<p>The idea that the player&#8217;s should just deal with the ending, because it&#8217;s Bioware&#8217;s ending and not theirs is one of the interesting points in this debate, simply because it rides this weird line where we don&#8217;t really have a cultural context for what the Mass Effect series <em>is</em>: Is it a game? Is it a story? If  if it&#8217;s a game, then who cares about the story, and if it&#8217;s a story, then treat it like a book and stop pretending you get to influence it, stupid consumer.</p>
<p>The answer is more complicated: Is it a game or story? Yes. Moreover, it&#8217;s a game that&#8217;s welcomed player input into the narrative from the first moment, and as such, should be committed to honoring that input throughout. It&#8217;s a story, but it belongs to everyone telling it.</p>
<p><strong>But It&#8217;s Art!</strong><br />
There&#8217;s a recurring tune being played by Bioware in response to this outcry, and it goes something like this: &#8220;We might respond to these complaints, and we might flesh out the ending we presented, but we&#8217;re not going to <i>change</i> anything, because this is <b><i>art</i></b> &#8212; this is the product of artists &#8212; and as such it is inviolate and immutable in the face of outside forces.&#8221;</p>
<p>Which is, speaking as a working artist, complete and utter horseshit.</p>
<p>If you make a movie, and you put in front of focus groups, and they categorically hate the ending, you change it. If you&#8217;re writing a book and your first readers tell you the ending is terrible, you fix it. (Ditto your second readers, your second-draft readers, your agent, your editor, your copy editor.)</p>
<p>Or maybe you don&#8217;t &#8212; maybe you say &#8220;this is art, and it is inviolate and immutable in the face of outside forces&#8221;, which is certainly your choice &#8212; but don&#8217;t expect anyone to help you bring that piece of crap to print.</p>
<p>Anyone can tell a story. You can sit in your special writing nook and turn out page after page of perfectly unaltered, immutable art and be quite happy &#8212; you&#8217;re welcome to, in fact.</p>
<p>But when you decide you want to make a living off it? Even if you want to just make a little spending money?</p>
<p>Then the rules change. Then it&#8217;s work. Then it&#8217;s a job. More importantly, then it&#8217;s part of a business model, and those golden days of your art being inviolate and immutable blah blah blah are well and truly behind you. Name me a story that saw print, or a movie that saw the Big Screen, and I&#8217;ll show you art that changed because of input from someone other than the the original creator &#8212; from someone looking at it from the point of view of the consumer.</p>
<p>Bioware is a company. Making their stories into games is their business model. Hiding behind some kind of &#8220;but it&#8217;s art, so we&#8217;re not changing it&#8221; defense is insulting, disingenuous, and flat-out stupid. Worse, it perpetuates the idea that the creator&#8217;s output is in some stupid way sancrosant and, as art, cannot <i>be</i> &#8220;wrong&#8221; or &#8220;bad&#8221;. If you as a creator imagine that to be the case &#8212; if you think that kind of argument is going to defend your right to never do a rewrite or a revision or line edits or to ever alter, in any way, your precious Artistic Process &#8212; discard that notion. </p>
<p>Or become accustomed to a long life as an &#8220;undiscovered talent&#8221;.</p>
]]></content:encoded>
			<wfw:commentRss>http://doycetesterman.com/index.php/2012/03/mass-effect-tolkein-and-your-bullshit-artistic-process/feed/</wfw:commentRss>
		<slash:comments>128</slash:comments>
		</item>
		<item>
		<title>&#8220;Toss it in the Water&#8221;</title>
		<link>http://doycetesterman.com/index.php/2011/11/toss-it-in-the-water/</link>
		<comments>http://doycetesterman.com/index.php/2011/11/toss-it-in-the-water/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 18:09:35 +0000</pubDate>
		<dc:creator>Doyce</dc:creator>
				<category><![CDATA[Musing]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[nanowrimo]]></category>

		<guid isPermaLink="false">http://doycetesterman.com/?p=3133</guid>
		<description><![CDATA[ [...]]]></description>
			<content:encoded><![CDATA[<p>Things have been a little quiet around here. Let me see if I can explain why:</p>
<div id="attachment_3134" class="wp-caption aligncenter" style="width: 550px"><a href="http://doycetesterman.com/wp/wp-content/uploads/2011/11/sean-with-spoon.jpg"><img src="http://doycetesterman.com/wp/wp-content/uploads/2011/11/sean-with-spoon.jpg" alt="" title="sean with spoon" width="540" class="size-full wp-image-3134" /></a><p class="wp-caption-text">I am completely innocent. Don't listen to the old man.</p></div>
<p>I don&#8217;t want to imply that when you have a small human to take care of, you can&#8217;t get anything else done, but I (at least) tend to let non-essential systems atrophy. Navel-gazing (which, I will be honest, is often what this blog is about) drops off tremendously, twitter accumulates a cobweb or two, the elliptical machine gathers some dust, our front yard&#8230;</p>
<p>My god, guys; the front yard. Seriously. If it weren&#8217;t for the pallet of wine-in-a-box I sent the planning committee last Christa McAuliffe Day, I&#8217;m pretty sure I&#8217;d be able to paper our family room in letters from the HOA.</p>
<p>None of that implies I&#8217;ve had nothing going on. On the contrary, I&#8217;ve been a busy little beaver, even on the internet, just not <em>here</em>. Contracted writing gigs. The slow push towards book publication (more on that soon(tm)). Basically, since I don&#8217;t find I have the mental bandwidth for rumination and musing aloud, I focus on concrete writing tasks meant to ensure that I&#8217;m hitting the keyboard every day. For instance, I&#8217;ve been writing articles for a number of gaming sites and, when said sites are inevitably swept under by a wave of spambots and turned into the internet equivalent of a Brood Mother from Dragon Age, I come back to my gaming related blog and write stuff there.</p>
<p>Indirectly, that&#8217;s what I wanted to talk about.</p>
<p>Four months ago, as the little man started to release us from the iron grip of Infant Sleep Schedules, I took a look at what I&#8217;d been writing since his arrival and found that examples were a little thin on the ground.</p>
<p>&#8220;I need to get my fingers back on a keyboard,&#8221; I thought to myself. Then I sighed, because the very idea seemed kind of exhausting. What to write?</p>
<p>&#8220;Baby steps,&#8221; I replied to myself, then giggled madly, because&#8230; you know&#8230; &#8216;baby&#8217;&#8230; and I have a baby&#8230; and&#8230;</p>
<p>Still needed a lot more sleep at that point, I think.</p>
<p>Anyway, what I decided to do was just write about what I was doing in this MMO I was playing. That&#8217;s it. I found the situation I and a couple of my friends had put ourselves in to be kind of compelling and interesting and dammit even if everyone else in the world thought it was boring as hell, I didn&#8217;t.</p>
<p>That was the key, really; it interested me, so I wrote about it without needing to be prodded. Hell, it was something I looked forward to every day and as a result, I was putting a thousand or fifteen hundred or two thousand or sometimes three thousands words down, every day.</p>
<p>What I didn&#8217;t worry about at any point was <em>is someone going to read this?</em> Hell, I assumed that <em>no one</em> was reading it (except Kate, who always reads everything, because she&#8217;s wonderful). It was always kind of a surprise when anyone I knew mentioned it. One friend who didn&#8217;t play took the time to tell me that he enjoyed the stories, even if he had no intention of checking out the game. De went so far as to try to figure out why I liked the topic so much that I was writing about it every day, because it was curious. </p>
<p>In any case, that didn&#8217;t happen that much, and honestly, I didn&#8217;t care. Throughout the whole thing, I&#8217;ve been writing for me. Partly to remember; partly to just be writing something; mostly to entertain myself.</p>
<p>And a funny thing started happening. </p>
<p>People started leaving comments. Asking questions. Asking for more. <a href="http://www.reddit.com/r/Eve/comments/lsh9c/life_in_a_wormhole_no_time_to_explain_get_in_the/c2vcr1s">Telling me that I wasn&#8217;t allowed to stop, and in fact needed to post more frequently</a>.</p>
<p>That was kind of nice.</p>
<p>Then, a few days ago, I logged into a website that &#8212; if you do the sort of things that I do in that game I&#8217;ve been writing about &#8212; is pretty much the single most important website to have on speed dial.</p>
<p>And at the top of the page, before any of the important stuff that you actually come to the site <em>for</em>, there&#8217;s a note that says &#8220;Hey, if you&#8217;ve got a few minutes, you should really go read the posts being written over at this blog here,&#8221; and it was me they were linking to.</p>
<p>Easiest example of what that was like would be if you were really really into knitting, and you blogged about it, and one day you went to <a href="https://www.ravelry.com">Ravelry</a> and found a link to your little blog on the front page.</p>
<div class="wp-caption aligncenter" style="width: 410px"><img alt="" src="https://lh3.googleusercontent.com/-MR2ImxmlZ44/Thnpnt_zEwI/AAAAAAAABNY/GqtDeqnxgX8/w400/G%252B-Reminder.jpg" width="400" height="278" /><p class="wp-caption-text">It was kinda cool.</p></div>
<p>Now, I&#8217;m not telling you any of this to brag (because that would be&#8230; incredibly ridiculous) &#8212; the point here is that I wrote the thing I wanted to write and (observing the constraints of the topic) wrote it well.</p>
<p>That&#8217;s it. </p>
<p>I didn&#8217;t network. I didn&#8217;t &#8220;promote my brand.&#8221; I didn&#8217;t &#8220;find my audience&#8221;; I did a thing I enjoyed, and an audience found me.</p>
<p><strong>Are We Even in the Zipcode of your Point?</strong></p>
<p>NaNoWriMo is here once again, and a lot of writers are revving up their engines for another fifty thousand word sprint. I&#8217;m watching it all happen with what is, for me, an uncharacteristic silence, because it&#8217;s an interesting thing to observe. A lot of excitement. A lot of nervous energy.</p>
<p>A lot of people wondering if what they&#8217;ll write is going to be marketable.</p>
<p>What? Really?</p>
<div id="attachment_3135" class="wp-caption aligncenter" style="width: 222px"><a href="http://doycetesterman.com/wp/wp-content/uploads/2011/11/less-theory.jpg"><img src="http://doycetesterman.com/wp/wp-content/uploads/2011/11/less-theory-212x300.jpg" alt="" title="less theory" width="212" height="300" class="size-medium wp-image-3135" /></a><p class="wp-caption-text">I feel like this is where I should mention Chuck.</p></div>
<p>Chuck Wendig will be the first to tell you that <a href="http://terribleminds.com/ramble/2011/11/01/25-things-you-should-know-about-writing-advice/">writer&#8217;s write</a>, and that is absolutely true, but I want to point out what they <em>don&#8217;t</em> do, so they have <em>time</em> to write. </p>
<p>They don&#8217;t seek their audience. They don&#8217;t fuck around with SEO. They don&#8217;t network.</p>
<p>Alright: yes they do, but <em>not while they are writing</em>. </p>
<p>I don&#8217;t want to make it sound like professional writers can ignore that kind of stuff but, in my opinion, thinking about any of that (or, god forbid, if what you&#8217;re working on it <em>&#8220;saleable&#8221;</em>) while you are supposed to be writing is the worst. possible. thing.</p>
<p>When I was a kid, I used to go fishing with my dad and granddad. (I was generally terrible at it, because I over-thought it, but if I remembered to bring a book along to read I usually ended up catching the biggest fish, because I left the line alone.) One of the things that always used to confound me about river fishing in a boat was the tie-line. It didn&#8217;t matter how I pulled that line into the boat in the morning, or how I coiled it up, or how well I&#8217;d avoid disturbing that coil during the day &#8212; when we got back to the dock in the afternoon, that fucking rope would be tangled up. </p>
<p>I would pull at it, and frown at it, and start to work through the knots and twists, but whenever it seemed like I was making any headway, I&#8217;d look at the parts of the pile I wasn&#8217;t working on and realize that the whole situation had only gotten worse.</p>
<p>The closer we got to the dock, the faster I&#8217;d work (because tying up was the one cool boat-thing I got to do), and the worse it would get.</p>
<p>Then we&#8217;d pull up about ten feet off the dock, and my dad would look down at this colossal fuck-up I&#8217;d managed to assemble in less than ten minutes.</p>
<p>&#8220;Just throw it all in the water,&#8221; he said.</p>
<p>&#8220;But &#8211;&#8221;</p>
<p>&#8220;Throw it in and let it float there for a minute,&#8221; he&#8217;d continue. &#8220;It&#8217;ll sort itself out.&#8221;</p>
<p>So I did.</p>
<p>And it did.</p>
<p>Every time.</p>
<p>That&#8217;s what I&#8217;ve found in writing. Do the thing you want to do. Do it as well as you can. But don&#8217;t get ahead of what you&#8217;re doing and start thinking about what this thing will do. </p>
<p>It has to <em>be</em> before it can <em>do</em> anything.</p>
<p>Throw it out in the water. It&#8217;ll sort itself out.</p>
]]></content:encoded>
			<wfw:commentRss>http://doycetesterman.com/index.php/2011/11/toss-it-in-the-water/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Letters to my Kids: What I Think About Space, Science, and Traveling Faster than the Speed of Light</title>
		<link>http://doycetesterman.com/index.php/2011/03/letters-to-my-kids-what-i-think-about-space-science-and-traveling-faster-than-the-speed-of-light/</link>
		<comments>http://doycetesterman.com/index.php/2011/03/letters-to-my-kids-what-i-think-about-space-science-and-traveling-faster-than-the-speed-of-light/#comments</comments>
		<pubDate>Wed, 16 Mar 2011 23:19:00 +0000</pubDate>
		<dc:creator>Doyce</dc:creator>
				<category><![CDATA[AFK]]></category>
		<category><![CDATA[Musing]]></category>
		<category><![CDATA[Letters to my Kids]]></category>

		<guid isPermaLink="false">http://doycetesterman.com/?p=3081</guid>
		<description><![CDATA[ [...]]]></description>
			<content:encoded><![CDATA[<p>The world is a crazy place. Unexpected things happen all the time, and while I may plan to be around to have the Important Conversations with my kids, I could get hit by a bus tomorrow. Or today. I could choke to death on the ham sandwich I make for lunch. These things happen.</p>
<p>There are things I want my kids to understand about me — what I think about the Big Questions like <a target="_blank" href="http://doycetesterman.com/index.php/2011/01/letters-to-my-kids-what-i-think-happens-when-we-die/">life and death</a> and religion and Faster Than Light Travel and why it’s important that Han shot Greedo first. I hope I get the chance to have those conversations, but maybe I won’t, so I’m going to write them some letters.</p>
<p>And I figure I’ll put them up here, so there are as many redundant copies as possible.</p>
<h2>What I Think About Space and Traveling Faster than the Speed of Light</h2>
<p><span id="more-3081"></span></p>
<p>Hey kiddo,</p>
<p>I think you&#8217;re probably going to be around me long enough to know that I like science (and science fiction) stuff that has to do with space. There are lots of reasons for this, and many (maybe even most) of them have to do with the fact that I think space is pretty amazing. The way the planets move through the solar system, the way the solar system moves through the galaxy, and the way the galaxy moves through the universe &#8212; it&#8217;s all pretty awesome. The universe is very big &#8212; &#8220;vast&#8221; is the word that lots of people like to use &#8212; and while that can be pretty scary to some people (sort of the way it can be scary to stand on top of a really tall building and look down), it can also be exciting, because there&#8217;s so much to see. People have been on the Earth for a pretty long time and we still haven&#8217;t figured out or learned everything to there is to know about <em>this</em> world; and there are so many more worlds out there, full of things to learn, that we will probably never run out.</p>
<p>Think about that: there will <em>always</em> be something new to learn, for the rest of time. I think that&#8217;s a very good thing.</p>
<p>(I&#8217;d hate to know everything &#8212; I&#8217;d get bored.)</p>
<p>But there is something that comes up when people talk about space that I wanted to write about. It&#8217;s called Faster Than Light travel, which is what people call flying in a spaceship from one planet to another at a speed faster than the fastest thing we know about in the whole universe: light.</p>
<p>There are a couple reasons people talk about faster than light travel, and I wanted to explain them.</p>
<p><strong>Reason #1: Space is Big</strong><br />
I know I already said this, but I think I need to give an example, because I didn&#8217;t really understand how big &#8216;big&#8217; was until someone gave <em>me</em> an example, so let&#8217;s talk about just the solar system and how big <em>that</em> is.</p>
<p>I know you&#8217;ve probably studied it in school, and while I&#8217;m very proud of the model you made with all the planets and the sun, it might make you think that the solar system will fit onto one big piece of white cardboard, and that isn&#8217;t quite true, so we&#8217;re going to make a model of the solar system in our head.</p>
<p>First, we need a sun. The sun on the model you made for school was probably about the size of a baseball, so we&#8217;ll use that: take a baseball and put it out in our front yard. That&#8217;s our sun.</p>
<p>Now we&#8217;re going to walk out to where the Earth would be in our little model. To do that, you have to take about ten giant, dad-sized steps down the sidewalk on the way to the mailbox, then stop. Look back at the baseball. That&#8217;s how far the sun is from the earth. Now look down at the sidewalk. See if you can find a grain of sand down there. That&#8217;s how big the Earth is, compared to the baseball sun.</p>
<p>If we wanted to walk out to Pluto at the edge of our model solar system, we&#8217;d have to walk three blocks down the street. If you looked back, and the trees weren&#8217;t in the way, you probably couldn&#8217;t even see the baseball anymore (unless someone held it up for you, and it would be hard to see even then). While you&#8217;re all the way out there, don&#8217;t bother looking for Pluto &#8212; it&#8217;s much smaller than our sand-grain Earth.</p>
<p>And if, on your three-block walk, you spotted a fairly small marble lying in the gutter, that would be Jupiter, but you probably won&#8217;t see it, because that marble could be two-and-a-half blocks from our baseball sun in <em>any</em> direction &#8212; not just the direction we walked.</p>
<p><strong>Space is REALLY Big</strong></p>
<p>If you wanted to stay in this model of the solar system that we made and walk to the closest star from our sun, that would be Alpha Centauri. To keep everything kind of close to the right distance away, we would have to get another baseball and mail it to Aunt Barbara out in New York, and then you&#8217;d have to walk from our house to hers. (That&#8217;s actually not quite far enough away, but to make it far enough away we&#8217;d have to swim out into the ocean after our baseball for about a hundred miles, and I don&#8217;t want to do that, so let&#8217;s just say it&#8217;s at Aunt Barbara&#8217;s.)</p>
<p><strong>Reason #2: We Travel Really Slow</strong></p>
<p>Let&#8217;s say we actually wanted to walk all the way to Aunt Barbara&#8217;s house to visit the Alpha Centauri baseball. People all walk different speeds, but if you&#8217;re a grown up, and you&#8217;re in pretty good shape, and you have enough food, and the weather stays nice, it would probably take you about two and a half months to walk that distance. That&#8217;s something like 15 or 20 miles of walking a day.</p>
<p>And that might seem like it would take a really long time, but if we actually <em>could</em> fly to Alpha Centauri in two-and-a-half months, scientists would be pretty amazed, because that&#8217;s MUCH faster than it takes light to get to the real Alpha Centauri, and light is the <em>fastest thing we know about</em>. If you were traveling at the same speed as the speed of light, it would take you about four and a half years to walk to Aunt Barbara&#8217;s house, because you could only walk a little less than two miles every day. (And that doesn&#8217;t mean that light is slow &#8212; light is not just fast, it&#8217;s <em><strong>fastest</strong></em> &#8212; it&#8217;s that space is <strong><em>so big</em></strong>.)</p>
<p>And four and a half years is how long it would take light.</p>
<p>We aren&#8217;t nearly as fast as light.</p>
<p>In fact, if we walked to the Alpha Centauri baseball at Aunt Barbara&#8217;s house at the same speed as the fastest ship we&#8217;ve ever sent out into space, it would take us seventy thousand years to get there, which would be like only taking about nine giant, dad-sized steps every day. It would hardly seem like moving at all.</p>
<p><strong>Reason #3: We Really Want to Go to Other Worlds</strong></p>
<p>I kind of tricked you &#8212; I said there were only two reasons, but this one is also pretty important. The thing about other worlds and other stars is that when we get to thinking about them, we get really excited and we want to go <em>see</em> them. Humans like to touch things, to make sure that they&#8217;re real and see how they feel, and there&#8217;s probably always going to be a part of us that won&#8217;t really believe in something until we can hold it.</p>
<p>And that&#8217;s probably the biggest thing that makes science fiction writers (and scientists) write things about faster than light travel: we really <em>want</em> it to be possible, because if it isn&#8217;t (and it probably isn&#8217;t), that means we will never get to go visit other stars in person.</p>
<p>That&#8217;s the important thing I hope you understand, because it&#8217;s easy to get confused about this if you see me reading a book or watching a movie or playing a game where the heroes are flying from planet to planet in a few seconds; you might think that something like that is possible, or at least that I believe it&#8217;s possible.</p>
<p>I don&#8217;t.</p>
<p>I think that for as many lifetimes as our brains can really imagine, humans are going to live on Earth (and maybe a few of the other planets and moons in our solar system), simply because it&#8217;s impossible for us to get anywhere else. I think faster than light travel is kind of like fairies and ghosts and dragons &#8212; something that&#8217;s fun to read about, or something I&#8217;ll use in a story when I need something kind of special or magical to happen, but not something that exists in any kind of useful or useable way.</p>
<p>Now I&#8217;m going to tell you why that doesn&#8217;t matter to me, and why I think it&#8217;s important for scientists to keep studying space and other stars and planets.</p>
<p><strong>Staring at the Stars</strong></p>
<p>There are a lot of stars in the galaxy that are close enough for us to get a pretty good look at with the telescopes we have today, and every couple years our ability to look out into the galaxy gets better &#8212; we get better at seeing things, we get better at figuring out what it is we&#8217;re looking at, and that tells us more and more about the galaxy, which turns around and tells us more about our own world, and about us.</p>
<p>Right now, we&#8217;re getting to the point where we can really start to tell if there are any planets around other stars that are like Earth; the kind of planets that the life that we understand would grow. In a few years, we&#8217;ll probably even be able to tell that about the moons around big planets like our own Jupiter. That&#8217;s going to be an incredibly interesting and exciting time.</p>
<p>But what do I mean when I say it will tell us something about us?</p>
<p>Well, I live on Earth. If I want to, I can tell you how the air smells, and how bright the sky is today, and how cloudy it is; how warm, how cold, and how windy. I can tell you about the birds I see flying around, or the prairie dogs looking at me out of their burrows as I drive home, or how great it is to see you smile when I pick you up from school. I&#8217;m not a scientist, but I&#8217;m kind of an expert on some parts of the Earth.</p>
<p>One thing I don&#8217;t know, though, is if there&#8217;s anything else out there in the whole universe like us, and that would be a kind of amazing thing to know, I think, no matter what the answer is.</p>
<p>Imagine if you and your family lived on an island in the middle of the ocean, too far away to travel to any other islands. Now imagine if you knew for sure that you were the only people on any of the islands in the whole ocean &#8212; think about how special and amazing you would feel &#8212; also, think about how much better you might treat that island that you&#8217;re on if you knew that it was the only island you were ever going to get, and if you screwed up your island there wouldn&#8217;t be anyone else on any other island to keep going. You might feel kind of lonely in the great big ocean, all by yourself, but at least (maybe) you&#8217;d have a purpose.</p>
<p>Now imagine the other answer: if you knew for sure that lots of other islands had people on them. Maybe not people (at all) like you, but still living people who are going through the same kind of island-experiences as you. You will never meet them, and you&#8217;ll probably never really even get to talk to them, but just knowing that they&#8217;re out there would make you (well, me) feel like part of a much bigger Thing than anything we (I) have ever been a part of. People aren&#8217;t so good at being part of all the living things on Earth, but maybe we&#8217;d be better at being part of the living things Everywhere. For me, at least, that would be a pretty amazing feeling too. Maybe we&#8217;d feel less &#8216;special&#8217;, but we might not feel so alone.</p>
<p>(Also, maybe we&#8217;d act better if we knew other people were watching. I know that works on me when I&#8217;m at the movies.)</p>
<p><strong>But of Course That Isn&#8217;t All of It</strong></p>
<p>Even if we weren&#8217;t able to find out about other living things on other worlds, and even knowing that we&#8217;ll never travel anywhere but here, I still think that studying the stars and planets beyond our own is important simply because right now, it is one of the only ways in which we (people) look for knowledge <em>just because it&#8217;s out there</em>.  No company is going to make a billion dollars if we find out there&#8217;s life on one of Jupiter&#8217;s moons; no one is going to win an election if we find an underground lake on Mars. When we look out at the stars, we are (almost always) looking just to look; just to <em>learn</em>.</p>
<p>We are looking just because there is <em>Stuff We Don&#8217;t Know</em> out there, and <em>We Want to Know It</em>.</p>
<p>That wanting to know things &#8212; that desire to understand everything that isn&#8217;t us &#8212; is (I think) one of the best parts about people. I think it&#8217;s the thing that <em>makes</em> us people, and it&#8217;s maybe the thing that helps make us <em>better</em> people.</p>
<p>It&#8217;s noble.</p>
<p>You probably won&#8217;t hear me use that word very often, so I&#8217;ll tell you that it means &#8220;better than we usually are&#8221;, which is a pretty good thing to be.</p>
<p>We will probably never fly to another star at speeds faster than the speed of light &#8212; doing that is probably impossible, and even if it isn&#8217;t, it&#8217;s so far past the science that we understand today that the only way we can even imagine it happening is with silly-but-fun things like warp drives and hyperspace drives and jump drives and all kinds of magic wands that people like me bolt lights and buttons onto until they look like machinery &#8212; but that doesn&#8217;t matter.</p>
<p>I don&#8217;t think it&#8217;s about traveling to other stars. It&#8217;s about <em>understanding</em> them (and us) better.</p>
<p>And that&#8217;s always worth it.</p>
<p>Love you, kiddo.</p>
<p>Dad</p>
<p><a href="http://doycetesterman.com/wp/wp-content/uploads/2011/03/FTL.jpg"><img class="aligncenter size-large wp-image-3082" title="FTL" src="http://doycetesterman.com/wp/wp-content/uploads/2011/03/FTL-1023x791.jpg" alt="" width="523" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://doycetesterman.com/index.php/2011/03/letters-to-my-kids-what-i-think-about-space-science-and-traveling-faster-than-the-speed-of-light/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>What&#8217;s up, Februa&#8211; err&#8230; March edition</title>
		<link>http://doycetesterman.com/index.php/2011/03/whats-up-februa-err-march-edition/</link>
		<comments>http://doycetesterman.com/index.php/2011/03/whats-up-februa-err-march-edition/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 20:50:16 +0000</pubDate>
		<dc:creator>Doyce</dc:creator>
				<category><![CDATA[AFK]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Frodo shot Greedo first.]]></category>
		<category><![CDATA[Sean]]></category>

		<guid isPermaLink="false">http://doycetesterman.com/?p=3065</guid>
		<description><![CDATA[ [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3066" class="wp-caption aligncenter" style="width: 490px"><a href="http://doycetesterman.com/wp/wp-content/uploads/2011/03/eye.gif"></p>
<div style="text-align: -webkit-auto;"><span style="color: #000000;"><br />
</span></div>
<p></a><a href="http://doycetesterman.com/wp/wp-content/uploads/2011/03/eye.gif"><img class="size-full wp-image-3066" title="eye" src="http://doycetesterman.com/wp/wp-content/uploads/2011/03/eye.gif" alt="" width="480" height="384" /></a></p>
<p><p class="wp-caption-text">Where am I? What day is it? Who&#39;re you?</p></div>
<p>My life has been roughly analogous to that tired duck cliche: churning madly beneath the surface, but kind of boring and not blogging very much up above. Let&#8217;s see if I can&#8217;t provide you with a clear view of my feathery, web-footed underside.</p>
<p><strong>Daddy</strong></p>
<p>Obviously, this is the most important news. Sean Douglas was born on January 25th, which mostly explains my lack of internetting during February.</p>
<p><strong> </strong></p>
<div id="attachment_3069" class="wp-caption aligncenter" style="width: 310px"><strong><a href="http://doycetesterman.com/wp/wp-content/uploads/2011/03/IMG_7089_1.jpg"><img class="size-medium wp-image-3069" title="IMG_7089_1" src="http://doycetesterman.com/wp/wp-content/uploads/2011/03/IMG_7089_1-300x199.jpg" alt="" width="300" height="199" /></a></strong><p class="wp-caption-text">Adorable. Helpless. Determined to destroy your work/life balance (in a good way).</p></div>
<p>I&#8217;ve walked the Daddy Road once before, and while much of it is familiar, every kid is different, and there are all kinds of Sean-shaped cul-de-sacs and loops and trails and dead-ends that I&#8217;ve got no previous experience with whatsoever. Still, Kate seems to think I know useful tricks and baby-optimized kung-fu, and I hate disappointing her, so I soldier on.</p>
<p>I&#8217;m tired, obviously. Neither Kate or I can really work on anything for extended periods of time without interruptions unless our counterpart takes one for the team for awhile.</p>
<p>And it&#8217;s undeniably awesome.</p>
<p>In a nod to parent nerd solidarity, I&#8217;ll mention that I was very disappointed that I really had no record (or clear memory) of the first few months of Kaylee&#8217;s life, other than a few crappy cellphone pictures, so I&#8217;ve endeavored to find a better way to outsource my exhaustion-depleted brain for Sean&#8217;s early days. I&#8217;d originally bought a nice calendar/notebook to use as a journal (because who doesn&#8217;t love to have an excuse to buy another nice notebook?), but in the end the solution we&#8217;re actually using is the nerdiest: a private Twitter account on which Kate and I both post notes about our day-to-day challenges (and retweet relevant stuff from our main accounts to capture that information as well), which is then compiled and archived in a blog (again, private).</p>
<p>The end result is a dated journal of thoughts and notes that we can access and update from pretty much any device we own, including our kindles. There may have also been some early use of Google Docs spreadsheets to track feedings <em>while we performed them</em>, but I&#8217;m not saying.</p>
<p><strong>Dayjob</strong></p>
<p>Kate was sure that as soon as Sean was born I&#8217;d get a non-contract, long-term job offer, simply because that would be the point were it would finally be convenient for me to be home.</p>
<div id="attachment_3071" class="wp-caption aligncenter" style="width: 363px"><a href="http://doycetesterman.com/wp/wp-content/uploads/2011/03/coffee.jpg"><img class="size-full wp-image-3071" title="coffee" src="http://doycetesterman.com/wp/wp-content/uploads/2011/03/coffee.jpg" alt="" width="353" height="450" /></a><p class="wp-caption-text">I call this &quot;specialworkdrink&quot;.</p></div>
<p>Kate&#8217;s very smart. I did in fact get an offer the day after Sean was born &#8212; a proper job at a place I&#8217;d done some short contract work in the past, so that&#8217;s kinda cool.</p>
<p><strong>Health</strong></p>
<p>I hit an age milestone in February, took stock of my condition, found it moderately functional, but in need of a tune-up, so I&#8217;m back to tracking my calories using Livestrong and hitting the elliptical whenever the very idea doesn&#8217;t make me weep. I don&#8217;t know if it&#8217;s doing anything other than make me feel better &#8212; I&#8217;m fairly certain that&#8217;s enough.</p>
<p><strong>Gaming and Entertainment</strong></p>
<p>Pretty much none of the gaming we did prior to 1/25 has survived impact with the diaper genie. Basically, most of those activities required (or benefited from) larger chunks of mutual uninterrupted time than we currently have available; other things have swept in to fill that void for a time &#8212; things that can be enjoyed in snatches, abandoned in mid-play without serious consequence, and still produce the dopamine kick I rely on such things to generate. Solutions for this include <a href="http://mmoreporter.com/2011/02/07/four-years-later-a-newbies-return-to-eve-online/" target="_blank">EVE Online</a>, <a href="http://mmoreporter.com/2011/02/21/parallel-kingdom-how-did-i-not-know-about-this/" target="_blank">Parallel Kingdom</a>, and (just lately) a crash course in the wonderful comedy television stylings of <a href="http://www.amazon.com/Community-Complete-Season-Joel-McHale/dp/B002N5N5LG" target="_blank">Community</a> &#8212; oh my god that show is funny. If you&#8217;ve ever played Dungeons and Dragon (it&#8217;s Advanced!) or know someone who has, you owe it to yourself to at least watch <a href="http://www.hulu.com/watch/212754/community-advanced-dungeons-and-dragons" target="_blank">the AD&amp;D episode</a> (do it soon before it falls off their &#8216;recent&#8217; list).</p>
<p>(Speaking of AD&amp;D: I don&#8217;t know if I have an immediate solution for the current lack of face to face gaming, but I have high hopes for <a href="http://www.yikerzgame.com/" target="_blank">Yikerz</a>. We shall see.)</p>
<p>Unfortunately, we have <em>time</em> to watch Community DVDs because our DVR harddrive died and took with it entire unwatched seasons of Fringe, Walking Dead, Leverage, Chuck, and&#8230; I dunno. More.</p>
<p><strong>Online/Writing</strong></p>
<p>I&#8217;m not entirely (or even mostly) silent on the internet. I&#8217;m writing regular columns for <a href="http://mmoreporter.com/author/doycet/" target="_blank">MMO Reporter</a> and somewhat less regular things for <a href="http://greendragoninn.us/author/doycet/" target="_blank">Green Dragon Inn</a>. Of course I tend to do most of my casual online chatter on Twitter, which is one of those go-to places to visit during a 2am feeding.</p>
<p>There continues to be book-related news that I can&#8217;t really talk about yet.</p>
<p>I&#8217;ve got a pile &#8212; <em>an actual pile</em> &#8212; of things I want to write about, including more Letters to My Kids, but right now&#8230; well, while I certainly could find the time to write them, I choose to spend time on other equally-important things for a little while longer.</p>
<p><strong>That&#8217;s it?</strong></p>
<p>That <em>may</em> be it &#8212; I&#8217;m more than a bit hazy in the graymeat-memory-head-area thing, so I&#8217;m sure I&#8217;ll remember something else soon. Until then, let&#8217;s revisit this nerdrage-inducing image that never fails to make me snicker.</p>
<div id="attachment_3072" class="wp-caption aligncenter" style="width: 610px"><a href="http://doycetesterman.com/wp/wp-content/uploads/2011/03/gandalfwisdome.jpg"><img class="size-full wp-image-3072" title="gandalfwisdome" src="http://doycetesterman.com/wp/wp-content/uploads/2011/03/gandalfwisdome.jpg" alt="" width="600" height="338" /></a><p class="wp-caption-text">You&#39;re welcome.</p></div>
]]></content:encoded>
			<wfw:commentRss>http://doycetesterman.com/index.php/2011/03/whats-up-februa-err-march-edition/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Letters to my Kids: What I think happens when we die.</title>
		<link>http://doycetesterman.com/index.php/2011/01/letters-to-my-kids-what-i-think-happens-when-we-die/</link>
		<comments>http://doycetesterman.com/index.php/2011/01/letters-to-my-kids-what-i-think-happens-when-we-die/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 19:45:43 +0000</pubDate>
		<dc:creator>Doyce</dc:creator>
				<category><![CDATA[Musing]]></category>
		<category><![CDATA[Letters to my Kids]]></category>

		<guid isPermaLink="false">http://doycetesterman.com/?p=3055</guid>
		<description><![CDATA[ [...]]]></description>
			<content:encoded><![CDATA[<p>The world is a crazy place. Unexpected things happen all the time, and while I may plan to be around to have the Important Conversations with my kids, I could get hit by a bus tomorrow. Or today. Hell, I could choke to death on the ham sandwich I make for lunch. These things happen.</p>
<p>There are things I want my kids to understand about me &#8212; what I think about the Big Questions like life and death and religion and Faster Than Light Travel and why it&#8217;s important that Han shot Greedo first. I hope I get the chance to have those conversations, but maybe I won&#8217;t, so I&#8217;m going to write them some letters.</p>
<p>And I figure I&#8217;ll put them up here, so there are as many redundant copies as possible.</p>
<h2><strong>What I Think Happens When We Die</strong></h2>
<p>Hey kiddo,</p>
<p>Wow. I started out with a pretty big topic, didn&#8217;t I? Pretty scary one. There&#8217;s a whole lot of STUFF wrapped up in this kind of subject; things like religion and people&#8217;s belief systems and lots of things that make people get very emotional, because thinking about dying is pretty scary stuff for a lot of folks.</p>
<p>I think that&#8217;s what most of it boils down to, though: fear. Dying is scary. For the people still standing around after someone dies it&#8217;s pretty sad, too. We look at this person who died and think &#8220;They aren&#8217;t doing anything anymore. They aren&#8217;t breathing or talking or laughing or crying or playing or reading or writing or <em>anything</em>.&#8221; Those are all very nice things to do, and not being able to do them anymore seems very sad to those of us who can still do them, so death seems sad and scary, because it seems to us that dying takes those things away. (Plus, we&#8217;re sad because we liked the person who died, or loved them, and we don&#8217;t get to do things with them anymore: in that case, we&#8217;re sad for <em>us</em>, because we lost someone we love, which is probably a pretty good reason to be sad.)</p>
<p>Now, is it sad for the person who died? I&#8217;m not an expert in every kind of belief out there in the world, but based on the ones I am familiar with, and what I think myself, I believe the answer is &#8220;no.&#8221; The <em>reason</em> that it&#8217;s &#8216;no&#8217; depends a lot on what you think happens after you die, but the answer itself is usually the same, and generally when pretty much everyone who believes different things about something scary like death can agree on something (or anything), the thing they agree on is probably pretty close to the right answer. So let&#8217;s say no, the person who died is not sad anymore.</p>
<p><strong>So what did we figure out so far?</strong> Dying scares a lot of people, and it&#8217;s sad for a lot of people (though probably not for the person who died), and because it&#8217;s sad and scary, people usually have very strong feelings and beliefs about what happens when we die.</p>
<p>But I&#8217;m kind of dancing around the question a little bit, aren&#8217;t I? The question is, what do <em>I</em> think happens when we die, and I&#8217;m kind of avoiding the answer. I&#8217;m sorry about that: I&#8217;ll stop.</p>
<p>The short answer, kiddo, is that I don&#8217;t think anything happens when we die.</p>
<p>To get your hands around the longer answer, you need to understand what other people think happens. There are a lot of religions in the world, and every one of them has an Official Answer to this question. (In fact, I think it&#8217;s probably fair to say that the main reason any religion exists is just to give people an answer this one question &#8212; they just tend to branch out into other areas over time.)</p>
<p>Many folks think that when you die, if you&#8217;ve been good, your spirit (or soul) gets to go to heaven, which is supposed to be a very nice place where (eventually) pretty much everyone you love also ends up (if they&#8217;ve been good too). The person who decides if you&#8217;ve been good enough to get into Heaven is usually given a name that translates to &#8216;God&#8217; in whatever language people speak in that part of the world. The general idea is that you want to be good while you&#8217;re alive, so that you can go to heaven after you die.</p>
<p>Other pretty large groups believe in reincarnation, which means that when you die, you get to come back to the world as some new living thing. If you were good in this life, in your next life you get an even better life to work with, and if you were bad, you come back as something worse (like a spider or a beetle or something like that).</p>
<p>And as I already said, I don&#8217;t personally think either of those things; I think nothing happens. I think that when you&#8217;re born, you grow into a complete person over time, and you develop your own personality and you do all the things that you decide to do, and you live your life, and when your body eventually fails (or you choke on a ham sandwich), you die, and the personality that was alive in your brain is gone.</p>
<p>Now, I don&#8217;t necessarily think anyone else who thinks something different from me is wrong &#8212; or at least, if I do, I keep it to myself, because it doesn&#8217;t necessarily <em>matter</em> if they&#8217;re wrong, so long as whatever it is that they believe isn&#8217;t hurting other people. That&#8217;s my first criteria: is their belief hurting anyone else? No? Then we&#8217;re cool.</p>
<p>Not everyone feels that way. Some folks think that if you don&#8217;t believe the same thing they believe, that that&#8217;s the same as hurting other people, or the same thing as being a bad person. I don&#8217;t agree with that.</p>
<p>Some people (sometimes the same people) believe that if you don&#8217;t have an award at the end of your life (like getting to Heaven or getting to reincarnate as something even better), then there will be no reason &#8212; no motivation &#8212; to be a good person in <em>this</em> life, so when someone like me says &#8220;I don&#8217;t think anything happens after we die,&#8221; they sort of assume that I&#8217;m a bad person, or that I can&#8217;t be a very good person if I don&#8217;t have a religion (what people sometimes call a &#8216;belief system&#8217;) that tells me <em>how</em> to be good.</p>
<p>I disagree with them, and maybe that&#8217;s because I do have a belief system. I learned it from Abraham Lincoln (someone I hope I lived long enough to tell you about &#8212; and brag that I have the same birthday). The system works like this:</p>
<p>If I do good, I feel good.<br />
If I do bad, I feel bad.</p>
<p>That&#8217;s it. What it means is that, when I go through the one life I get, I want to do good, because that makes <em>me</em> feel good. Maybe it&#8217;s something big, like giving someone something they really need, or something really small, like shoveling someone else&#8217;s walk in the morning when I go out to do mine. It doesn&#8217;t matter: my life &#8212; the only one I think I get &#8212; is better if I do more good with it.</p>
<p>So: here&#8217;s what it means to me when I say &#8220;I don&#8217;t think anything happens after we die.&#8221;</p>
<p><strong>I don&#8217;t think we get a second try.</strong> I don&#8217;t believe that I&#8217;m going to get a second (or third, or fourth) lifetime to do and say all the things that I&#8217;d like to do and say that I never got a chance to this time around. So if there&#8217;s something I want to do, or a story I want to tell, or someone I want to say something to, I try very hard to do that thing, because this is the only life I&#8217;m going to get. (Making sure I say everything I meant to say is one of the reasons I&#8217;m writing you this letter.)</p>
<p><strong>I think that the memories that other people keep of us are the only way in which we will continue after our death.</strong> For instance, I love my Grandpa very much, and I miss him every day, but I don&#8217;t personally think that he&#8217;s looking down on me from heaven to see how I&#8217;m doing &#8212; I believe he&#8217;s gone.</p>
<p>Except in my memories of him and the stories I tell about him, that is. In that way, I think that his personality will last far beyond his own life, and (if I&#8217;m very lucky, or a very good storyteller) maybe he&#8217;ll be remembered for a <em>much</em> longer time. There are people who lived thousands and thousands of years ago who told their stories (and the stories of other people) so well that people still tell them today. That&#8217;s a wonderful way to be remembered. I suppose it&#8217;s important for me to be remembered well, especially by my family.</p>
<p><strong>I have one life, so every moment is important.</strong> When you come in and ask if you can talk, or sit on my lap, or read you a story, or read <em>me</em> a story, you may see me hesitate. Maybe I was already doing something, or maybe I&#8217;m working; it doesn&#8217;t really matter. The reason I&#8217;m hesitating is because I&#8217;m deciding how I&#8217;m going to spend That Moment. There will be more moments after that one, but of That Moment, there is only one, and I will never get it back, so how will I spend it?</p>
<p>Give me that second to hesitate and think it over, because when I do that, I almost always decide that I&#8217;d rather spend that moment with you. (It took me a <em>long</em> time learn this, but lucky for me, I had it mostly worked out before you were born.)</p>
<p>And that&#8217;s it, kiddo: that&#8217;s my answer to one of the Big Questions. Because of what I think, I try to do the best I can with the life I get, and I hope that when I&#8217;m gone, the memories I helped create and the stories I made (or lived through) will help you, or give you some kind of hint about the best thing to do when things get tough, or at least make you laugh.</p>
<p>Love you,</p>
<p>Dad</p>
]]></content:encoded>
			<wfw:commentRss>http://doycetesterman.com/index.php/2011/01/letters-to-my-kids-what-i-think-happens-when-we-die/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>What&#8217;s up, January 2011 edition</title>
		<link>http://doycetesterman.com/index.php/2011/01/whats-up-january-2011-edition/</link>
		<comments>http://doycetesterman.com/index.php/2011/01/whats-up-january-2011-edition/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 17:39:01 +0000</pubDate>
		<dc:creator>Doyce</dc:creator>
				<category><![CDATA[AFK]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Untidy Heap]]></category>

		<guid isPermaLink="false">http://doycetesterman.com/?p=3049</guid>
		<description><![CDATA[ [...]]]></description>
			<content:encoded><![CDATA[<p>Things have been fairly quiet here on my home-blog, as it were, but nothing&#8217;s been very quiet for me, so I figured I&#8217;d document my current areas of activity, just so people know.</p>
<p>Those of you who see what I see on Twitter and in GReader might be aware that I&#8217;m writing stuff for <a href="http://mmoreporter.com/author/doycet/" target="_blank">MMO Reporter</a> now. It&#8217;s a newish gig, but a topic I enjoy, and I&#8217;m learning a lot about the industry in the process. I&#8217;ve also been sharing a less newsy rant or two with their sister site, the <a href="http://greendragoninn.us/author/doycet/" target="_blank">Green Dragon Inn</a>, though that&#8217;s a bit more intermittent, since I have other ports through which to vent my spleen.</p>
<p>In related writing-for-other-people&#8217;s-internets stuff, I&#8217;ve been asked aboard a new webzine project targeted towards gamer women ages 25+ with families and/or careers. You might ask why me, since I&#8217;m am not a woman aged 25+ and very likely never will be, but that&#8217;s OKAY, since I will in fact be providing a weekly column from the point of view of a dad+gamer, something I&#8217;ve got some experience with. The title of the column has been determined, though not by me, and it&#8217;s not something I&#8217;d have suggested, so we&#8217;ll just forget to mention it for now, shall we? Title notwithstanding, I&#8217;m excited about this project.</p>
<p>There has been some bookish news that I can&#8217;t really talk about yet, but I will say: when I got it, it did not ruin my day. So there&#8217;s that.</p>
<div id="attachment_3050" class="wp-caption aligncenter" style="width: 502px"><a href="http://doycetesterman.com/wp/wp-content/uploads/2011/01/demotivational-posters-the-goggles.jpg"><img class="size-full wp-image-3050" title="demotivational-posters-the-goggles" src="http://doycetesterman.com/wp/wp-content/uploads/2011/01/demotivational-posters-the-goggles.jpg" alt="" width="492" height="454" /></a><p class="wp-caption-text">What am I working on? Well, it&#39;s not steampunk.</p></div>
<p>Speaking of writing, I neglected to save my work and lost several key and painfully constructed scenes in my current novel to power failure. There may have been a lot of primal roars and some swearing. I&#8217;m quite angry with myself over the whole stupid thing, and have assigned myself nothing but apples and porridge until the scenes in question have been rewritten to everyone&#8217;s satisfaction. (Not much of a punishment, since my porridge is actually oatmeal with honey and raisins in it, but it&#8217;s the best I&#8217;ve got.)</p>
<p>In any case, learn from my mistakes and make sure your autosave function is actually ENGAGED, and not simply adorning your options panel like a quaint but dusty cameo necklace.</p>
<p>Anything else? Oh yes, I&#8217;ll be a father (again) in a few short weeks, and we (read: our contractors) are racing to finish Kaylee&#8217;s new bedroom in time to get all her stuff moved and all of the bear cub&#8217;s stuff in place. Permit delays are a killer. (As is the stress of finding out one of your foundation walls is not so much a &#8220;foundation&#8221; as a vague suggestion of stability.)</p>
<p>Have I found a &#8220;regular&#8221; job? No I have not. The market is so terrible it can hardly be dignified with the name; it&#8217;s really just ten million people wandering the aisles of eight million empty stalls &#8212; bit more of a maze than a market &#8212; a maze with no entrance or exit. Cheerful!</p>
<p>And that&#8217;s it &#8212; now <em>you</em> know where I&#8217;ve been, and <em>I&#8217;ve</em> blown the dust off this particular window enough to realize I&#8217;d like to clean it off properly and do some work here.</p>
<p>Happy new year and all that; talk to soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://doycetesterman.com/index.php/2011/01/whats-up-january-2011-edition/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Revisting, briefly, the source of my Publishing Predictions</title>
		<link>http://doycetesterman.com/index.php/2010/12/revisting-briefly-the-source-of-my-publishing-predictions/</link>
		<comments>http://doycetesterman.com/index.php/2010/12/revisting-briefly-the-source-of-my-publishing-predictions/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 16:55:52 +0000</pubDate>
		<dc:creator>Doyce</dc:creator>
				<category><![CDATA[Musing]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[epublishing]]></category>
		<category><![CDATA[Publishing]]></category>

		<guid isPermaLink="false">http://doycetesterman.com/?p=3032</guid>
		<description><![CDATA[ [...]]]></description>
			<content:encoded><![CDATA[<p>As I&#8217;ve already said, all of my predictions about publishing come from observing other industries that have recently gone digital (in some cases, unwillingly).</p>
<p>From that, I&#8217;ve projected things like the demise of chain bookstores; their failure slowed but not stopped by stubborn publishers clinging to DRM in a vain effort to make digital books work like paper books, and as a result making ebooks not more &#8216;secure&#8217;, but less attractive for early adoption by the casual consumers who (understandably) prefer to actually own the shit they buy.</p>
<p>It&#8217;s just fucking math, guys.</p>
<p>In 2001, we got the iPod. Three million iPods were sold in two and a half years.<br />
Nine years later, the number of employees of music stores has dropped from 80,000 people to 20,000.</p>
<p>Three million iPods were sold in two and a half years.</p>
<p>Three million Kindles were sold in two years.</p>
<p>Three million iPads were sold in eighty days.</p>
<p>Three million iPhones were sold in three weeks.</p>
<p>Just do the fucking <em>math</em>.</p>
<p style="text-align: center;"><a href="http://xkcd.com/54/" target="_blank"><img class="aligncenter" src="http://imgs.xkcd.com/comics/science.jpg" border="0" alt="xkcd" width="500" height="389" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://doycetesterman.com/index.php/2010/12/revisting-briefly-the-source-of-my-publishing-predictions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

