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	<title>Comments on: Musing about Great Stories</title>
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	<link>http://doycetesterman.com/index.php/2010/03/musing-about-great-stories/</link>
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		<title>By: Transmedia: Dirty Commie Creativity &#8211; doyce testerman</title>
		<link>http://doycetesterman.com/index.php/2010/03/musing-about-great-stories/comment-page-1/#comment-6451</link>
		<dc:creator>Transmedia: Dirty Commie Creativity &#8211; doyce testerman</dc:creator>
		<pubDate>Tue, 12 Oct 2010 23:24:55 +0000</pubDate>
		<guid isPermaLink="false">http://doycetesterman.com/?p=2609#comment-6451</guid>
		<description>[...] Now, I was going to write about Mass Effect 2 a little bit, but I&#8217;ve done that before, more than a few times. [...]</description>
		<content:encoded><![CDATA[<p>[...] Now, I was going to write about Mass Effect 2 a little bit, but I&#8217;ve done that before, more than a few times. [...]</p>
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		<title>By: Doyce</title>
		<link>http://doycetesterman.com/index.php/2010/03/musing-about-great-stories/comment-page-1/#comment-4547</link>
		<dc:creator>Doyce</dc:creator>
		<pubDate>Thu, 01 Apr 2010 14:36:13 +0000</pubDate>
		<guid isPermaLink="false">http://doycetesterman.com/?p=2609#comment-4547</guid>
		<description>It&#039;s kind of what Rob D said in the first place: &quot;I don&#039;t know exactly what these things are, or what to call them, but I&#039;m willing to call them whatever they like, provided I get MORE of them.&quot;

That&#039;s kind of where I am as a consumer.

Where I am as a creator is, I think, where you are: How can I use these shiny bits in some wild new thing?
.-= Doyce´s last blog ..&lt;a href=&quot;http://doycetesterman.com/index.php/2010/03/updates-for-the-week-of-2010-03-28/&quot; rel=&quot;nofollow&quot;&gt;Updates for the week of 2010-03-28&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>It&#8217;s kind of what Rob D said in the first place: &#8220;I don&#8217;t know exactly what these things are, or what to call them, but I&#8217;m willing to call them whatever they like, provided I get MORE of them.&#8221;</p>
<p>That&#8217;s kind of where I am as a consumer.</p>
<p>Where I am as a creator is, I think, where you are: How can I use these shiny bits in some wild new thing?<br />
.-= Doyce´s last blog ..<a href="http://doycetesterman.com/index.php/2010/03/updates-for-the-week-of-2010-03-28/" rel="nofollow">Updates for the week of 2010-03-28</a> =-.</p>
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		<title>By: Doyce</title>
		<link>http://doycetesterman.com/index.php/2010/03/musing-about-great-stories/comment-page-1/#comment-4546</link>
		<dc:creator>Doyce</dc:creator>
		<pubDate>Thu, 01 Apr 2010 14:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://doycetesterman.com/?p=2609#comment-4546</guid>
		<description>Absolutely -- plus, if you do go for a traditionally-told story, via a game, people probably won&#039;t like the game much, because to tell a story in the traditional sense, the game will have to be on some pretty severe rails -- &quot;I felt like I was just along for the ride&quot; and &quot;It was a game, it was a guided tour&quot; might be commonly heard complaints.

In fact, I can think of a few games that have attracted such comments.
.-= Doyce´s last blog ..&lt;a href=&quot;http://doycetesterman.com/index.php/2010/03/updates-for-the-week-of-2010-03-28/&quot; rel=&quot;nofollow&quot;&gt;Updates for the week of 2010-03-28&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Absolutely &#8212; plus, if you do go for a traditionally-told story, via a game, people probably won&#8217;t like the game much, because to tell a story in the traditional sense, the game will have to be on some pretty severe rails &#8212; &#8220;I felt like I was just along for the ride&#8221; and &#8220;It was a game, it was a guided tour&#8221; might be commonly heard complaints.</p>
<p>In fact, I can think of a few games that have attracted such comments.<br />
.-= Doyce´s last blog ..<a href="http://doycetesterman.com/index.php/2010/03/updates-for-the-week-of-2010-03-28/" rel="nofollow">Updates for the week of 2010-03-28</a> =-.</p>
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		<title>By: Chuck</title>
		<link>http://doycetesterman.com/index.php/2010/03/musing-about-great-stories/comment-page-1/#comment-4545</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Thu, 01 Apr 2010 12:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://doycetesterman.com/?p=2609#comment-4545</guid>
		<description>I actually don&#039;t believe it&#039;s exactly *separate* -- only that it maybe demands a second look at what story means in terms of games. Because &quot;story in games&quot; comes weighted with a lot of new fiddly bits and shiny parts: experience, choice, divergence, and so forth. Which goes back to my original point: you try to tell a &quot;traditional story&quot; using games, you&#039;re shooting yourself in the foot. You&#039;re failing to utilize what&#039;s awesome about games and what&#039;s awesome about interactive (or collaborative) storytelling.

-- c.
.-= Chuck´s last blog ..&lt;a href=&quot;http://terribleminds.com/ramble/2010/04/01/painting-with-shotguns-xxix/&quot; rel=&quot;nofollow&quot;&gt;Painting With Shotguns XXIX&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I actually don&#8217;t believe it&#8217;s exactly *separate* &#8212; only that it maybe demands a second look at what story means in terms of games. Because &#8220;story in games&#8221; comes weighted with a lot of new fiddly bits and shiny parts: experience, choice, divergence, and so forth. Which goes back to my original point: you try to tell a &#8220;traditional story&#8221; using games, you&#8217;re shooting yourself in the foot. You&#8217;re failing to utilize what&#8217;s awesome about games and what&#8217;s awesome about interactive (or collaborative) storytelling.</p>
<p>&#8211; c.<br />
.-= Chuck´s last blog ..<a href="http://terribleminds.com/ramble/2010/04/01/painting-with-shotguns-xxix/" rel="nofollow">Painting With Shotguns XXIX</a> =-.</p>
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		<title>By: Doyce</title>
		<link>http://doycetesterman.com/index.php/2010/03/musing-about-great-stories/comment-page-1/#comment-4539</link>
		<dc:creator>Doyce</dc:creator>
		<pubDate>Wed, 31 Mar 2010 15:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://doycetesterman.com/?p=2609#comment-4539</guid>
		<description>Actually, I just think it&#039;s a good to great experience, and seem to be unable to parse that away from &#039;story&#039;. I think it&#039;s a mental failing. :)
.-= Doyce´s last blog ..&lt;a href=&quot;http://doycetesterman.com/index.php/2010/03/updates-for-the-week-of-2010-03-28/&quot; rel=&quot;nofollow&quot;&gt;Updates for the week of 2010-03-28&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Actually, I just think it&#8217;s a good to great experience, and seem to be unable to parse that away from &#8216;story&#8217;. I think it&#8217;s a mental failing. :)<br />
.-= Doyce´s last blog ..<a href="http://doycetesterman.com/index.php/2010/03/updates-for-the-week-of-2010-03-28/" rel="nofollow">Updates for the week of 2010-03-28</a> =-.</p>
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		<title>By: Chuck</title>
		<link>http://doycetesterman.com/index.php/2010/03/musing-about-great-stories/comment-page-1/#comment-4536</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Wed, 31 Mar 2010 10:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://doycetesterman.com/?p=2609#comment-4536</guid>
		<description>Fair enough, sir. I don&#039;t mean to frustrate, nor do I mean to suggest that you&#039;re somehow wrong for liking the game or feeling that it&#039;s got a good-to-great story. 

-- c.
.-= Chuck´s last blog ..&lt;a href=&quot;http://terribleminds.com/ramble/2010/03/30/you-must-feed-the-owlets-of-inspiration/&quot; rel=&quot;nofollow&quot;&gt;You Must Feed The Owlets Of Inspiration&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Fair enough, sir. I don&#8217;t mean to frustrate, nor do I mean to suggest that you&#8217;re somehow wrong for liking the game or feeling that it&#8217;s got a good-to-great story. </p>
<p>&#8211; c.<br />
.-= Chuck´s last blog ..<a href="http://terribleminds.com/ramble/2010/03/30/you-must-feed-the-owlets-of-inspiration/" rel="nofollow">You Must Feed The Owlets Of Inspiration</a> =-.</p>
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		<title>By: Doyce</title>
		<link>http://doycetesterman.com/index.php/2010/03/musing-about-great-stories/comment-page-1/#comment-4525</link>
		<dc:creator>Doyce</dc:creator>
		<pubDate>Tue, 30 Mar 2010 15:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://doycetesterman.com/?p=2609#comment-4525</guid>
		<description>It&#039;s an irritating discussion to have, isn&#039;t it? We keep going round and round, and not in a super-fun way.

ANYWAY.

Here&#039;s the thing: I don&#039;t disagree with any individual part of what you&#039;re saying. Not one. Objectively, clinically, I see the truth in every one of your statements.

(Which means, probably, that it&#039;s not worth gnawing at for too much longer.)

The only real disconnect is that the bad parts affect the end product more for you than for me.

I don&#039;t know why that is. Obviously, it&#039;s as much how I&#039;m wired as how you are.

For me, the plot in ME2 exists pretty much to get me to the next set piece battle, or the next bit of drama with one of the characters - for that purpose, it works admirably. 

I suppose I immediately approach the thing in kind of a &quot;Summer Movie&quot; mindset, so my expectations of plot are low, and also makes me especially value those things happening in the game that go above and beyond a summer movie (the characterization, the backstory for the characters, the great story setting, the (seven) hundreds of little trivia bits that are scattered throughout the game to dig into.

So maybe it&#039;s because I&#039;m expecting a &quot;4&quot;, and I get a &quot;7&quot;, so I&#039;m really impressed? I dunno. I think that&#039;s probably it.

I mean: I&#039;ll be honest - I&#039;m not comparing it to The Road or The Book Thief. I&#039;m comparing it to stuff like Avatar (against which, for me, it comes out well ahead), which... well, yeah, not an especially deep plot either. Popcorn movie. Really GOOD popcorn movie, but still.

Anyway: bottom line, I just don&#039;t disagree with any point you make, which might be why the debate is frustrating for both of us.
.-= Doyce´s last blog ..&lt;a href=&quot;http://doycetesterman.com/index.php/2010/03/updates-for-the-week-of-2010-03-28/&quot; rel=&quot;nofollow&quot;&gt;Updates for the week of 2010-03-28&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>It&#8217;s an irritating discussion to have, isn&#8217;t it? We keep going round and round, and not in a super-fun way.</p>
<p>ANYWAY.</p>
<p>Here&#8217;s the thing: I don&#8217;t disagree with any individual part of what you&#8217;re saying. Not one. Objectively, clinically, I see the truth in every one of your statements.</p>
<p>(Which means, probably, that it&#8217;s not worth gnawing at for too much longer.)</p>
<p>The only real disconnect is that the bad parts affect the end product more for you than for me.</p>
<p>I don&#8217;t know why that is. Obviously, it&#8217;s as much how I&#8217;m wired as how you are.</p>
<p>For me, the plot in ME2 exists pretty much to get me to the next set piece battle, or the next bit of drama with one of the characters &#8211; for that purpose, it works admirably. </p>
<p>I suppose I immediately approach the thing in kind of a &#8220;Summer Movie&#8221; mindset, so my expectations of plot are low, and also makes me especially value those things happening in the game that go above and beyond a summer movie (the characterization, the backstory for the characters, the great story setting, the (seven) hundreds of little trivia bits that are scattered throughout the game to dig into.</p>
<p>So maybe it&#8217;s because I&#8217;m expecting a &#8220;4&#8243;, and I get a &#8220;7&#8243;, so I&#8217;m really impressed? I dunno. I think that&#8217;s probably it.</p>
<p>I mean: I&#8217;ll be honest &#8211; I&#8217;m not comparing it to The Road or The Book Thief. I&#8217;m comparing it to stuff like Avatar (against which, for me, it comes out well ahead), which&#8230; well, yeah, not an especially deep plot either. Popcorn movie. Really GOOD popcorn movie, but still.</p>
<p>Anyway: bottom line, I just don&#8217;t disagree with any point you make, which might be why the debate is frustrating for both of us.<br />
.-= Doyce´s last blog ..<a href="http://doycetesterman.com/index.php/2010/03/updates-for-the-week-of-2010-03-28/" rel="nofollow">Updates for the week of 2010-03-28</a> =-.</p>
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		<title>By: Chuck</title>
		<link>http://doycetesterman.com/index.php/2010/03/musing-about-great-stories/comment-page-1/#comment-4520</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Tue, 30 Mar 2010 01:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://doycetesterman.com/?p=2609#comment-4520</guid>
		<description>Man, I&#039;m starting to worry that I&#039;m rubbing you the wrong way.

Lemme clarify a few things --

I don&#039;t agree that what I was saying (re: ME2, &quot;story&quot;) is married to the plot. And I don&#039;t agree that The Road (or presumably your novel) lacks in plot, either. 

The Road has a plot. A plot is simply a sequence of events. Things happen in that novel, and so it has a plot. Presuming that your novel does not stay in a single room that fails to change, I suspect your novel has a plot, too. Maybe not a robust one or a complex one, but that doesn&#039;t make it any less of a plot.

Now, with ME2, I believe that story isn&#039;t just the presence of all those elements (plot, characters, setting, etc), but rather how it all comes together.

And, in ME2, those elements don&#039;t hang together for me. I love them individually, and it makes me care, and the individual stories of the characters intrigue me, but as a story, those elements aren&#039;t necessary. The story doesn&#039;t require them. 

So -- for me -- the game&#039;s story is the aggregation of all these elements, and that aggregation is sort of dumb. It&#039;s limp, it hobbles. 

Now, to be clear, I don&#039;t know that it matters. The game still worked for me. I still loved the hell out of it (as opposed to ME1, which made me want to throw things through my television screen). 

But, I just wanted to clarify those points a wee smidge, see if I couldn&#039;t shine a light on &#039;em.

-- c.
.-= Chuck´s last blog ..&lt;a href=&quot;http://terribleminds.com/ramble/2010/03/29/karate-kicking-your-way-into-the-game-industry/&quot; rel=&quot;nofollow&quot;&gt;Karate Kicking Your Way Into The Game Industry&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Man, I&#8217;m starting to worry that I&#8217;m rubbing you the wrong way.</p>
<p>Lemme clarify a few things &#8211;</p>
<p>I don&#8217;t agree that what I was saying (re: ME2, &#8220;story&#8221;) is married to the plot. And I don&#8217;t agree that The Road (or presumably your novel) lacks in plot, either. </p>
<p>The Road has a plot. A plot is simply a sequence of events. Things happen in that novel, and so it has a plot. Presuming that your novel does not stay in a single room that fails to change, I suspect your novel has a plot, too. Maybe not a robust one or a complex one, but that doesn&#8217;t make it any less of a plot.</p>
<p>Now, with ME2, I believe that story isn&#8217;t just the presence of all those elements (plot, characters, setting, etc), but rather how it all comes together.</p>
<p>And, in ME2, those elements don&#8217;t hang together for me. I love them individually, and it makes me care, and the individual stories of the characters intrigue me, but as a story, those elements aren&#8217;t necessary. The story doesn&#8217;t require them. </p>
<p>So &#8212; for me &#8212; the game&#8217;s story is the aggregation of all these elements, and that aggregation is sort of dumb. It&#8217;s limp, it hobbles. </p>
<p>Now, to be clear, I don&#8217;t know that it matters. The game still worked for me. I still loved the hell out of it (as opposed to ME1, which made me want to throw things through my television screen). </p>
<p>But, I just wanted to clarify those points a wee smidge, see if I couldn&#8217;t shine a light on &#8216;em.</p>
<p>&#8211; c.<br />
.-= Chuck´s last blog ..<a href="http://terribleminds.com/ramble/2010/03/29/karate-kicking-your-way-into-the-game-industry/" rel="nofollow">Karate Kicking Your Way Into The Game Industry</a> =-.</p>
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		<title>By: Brennan Taylor</title>
		<link>http://doycetesterman.com/index.php/2010/03/musing-about-great-stories/comment-page-1/#comment-4485</link>
		<dc:creator>Brennan Taylor</dc:creator>
		<pubDate>Fri, 26 Mar 2010 20:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://doycetesterman.com/?p=2609#comment-4485</guid>
		<description>I&#039;m definitely coming from somewhere closer to Chuck&#039;s perspective, I think. I found ME1 interesting until I had to actually play through planetary encounters. I really suck at most video games, and when they are the least bit hard I just quit because I&#039;m not interested in spending the time to get good at it. The characters and such in ME1 were interesting and I had a good time interacting with them, but as soon as I need to blast zombies and sand worms I got bored.

This is definitely not a criticism of the game part of the games! I just personally don&#039;t like it, so I don&#039;t play. It&#039;s not for me.</description>
		<content:encoded><![CDATA[<p>I&#8217;m definitely coming from somewhere closer to Chuck&#8217;s perspective, I think. I found ME1 interesting until I had to actually play through planetary encounters. I really suck at most video games, and when they are the least bit hard I just quit because I&#8217;m not interested in spending the time to get good at it. The characters and such in ME1 were interesting and I had a good time interacting with them, but as soon as I need to blast zombies and sand worms I got bored.</p>
<p>This is definitely not a criticism of the game part of the games! I just personally don&#8217;t like it, so I don&#8217;t play. It&#8217;s not for me.</p>
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		<title>By: Doyce</title>
		<link>http://doycetesterman.com/index.php/2010/03/musing-about-great-stories/comment-page-1/#comment-4484</link>
		<dc:creator>Doyce</dc:creator>
		<pubDate>Fri, 26 Mar 2010 19:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://doycetesterman.com/?p=2609#comment-4484</guid>
		<description>Huh. Brennan, you&#039;re a smart dude. You may be right. 

I&#039;ve already noticed that Chuck and I have some different experiences with those games &lt;i&gt;as games&lt;/i&gt;. Specifically, the game (and gameplay) seems to &lt;i&gt;intrude&lt;/i&gt; more for him than it does for me.

Chuck&#039;s experience, I should point out, is in the vast majority.

I mean, I&#039;m aware that ME2 and ME1 (and Dragon Age) have dirt-simple plots. I just don&#039;t... care? In Mass Effect 2, I blast through &quot;the plot&quot; to get back to the ship and talk to characters. Each of my full play-throughs take a fraction of the hours-of-play that I see most people mention.

I cheer at the end not because the crew is kicking ass, but because &quot;Tali&#039;s shields held&quot; or &quot;Jacob got his shit together well enough to lead the 2nd team.&quot; I&#039;m celebrating the characters, I guess.

Then there&#039;s Dragon Age, where my first play through took three weeks clocked in at 81 hours. FULLY HALF of which I firmly believe was spent in camp. Not all in talking -- I lost HOURS to tweaking equipment -- but a lot of it was -- that, and reading the Codex.

And I probably overstate the lack of plot in The Road or Hidden Things. (There&#039;s the only time you will EVER see those two books mentioned in the same sentence.) It&#039;s not that there&#039;s no plot, but it&#039;s largely incidental.</description>
		<content:encoded><![CDATA[<p>Huh. Brennan, you&#8217;re a smart dude. You may be right. </p>
<p>I&#8217;ve already noticed that Chuck and I have some different experiences with those games <i>as games</i>. Specifically, the game (and gameplay) seems to <i>intrude</i> more for him than it does for me.</p>
<p>Chuck&#8217;s experience, I should point out, is in the vast majority.</p>
<p>I mean, I&#8217;m aware that ME2 and ME1 (and Dragon Age) have dirt-simple plots. I just don&#8217;t&#8230; care? In Mass Effect 2, I blast through &#8220;the plot&#8221; to get back to the ship and talk to characters. Each of my full play-throughs take a fraction of the hours-of-play that I see most people mention.</p>
<p>I cheer at the end not because the crew is kicking ass, but because &#8220;Tali&#8217;s shields held&#8221; or &#8220;Jacob got his shit together well enough to lead the 2nd team.&#8221; I&#8217;m celebrating the characters, I guess.</p>
<p>Then there&#8217;s Dragon Age, where my first play through took three weeks clocked in at 81 hours. FULLY HALF of which I firmly believe was spent in camp. Not all in talking &#8212; I lost HOURS to tweaking equipment &#8212; but a lot of it was &#8212; that, and reading the Codex.</p>
<p>And I probably overstate the lack of plot in The Road or Hidden Things. (There&#8217;s the only time you will EVER see those two books mentioned in the same sentence.) It&#8217;s not that there&#8217;s no plot, but it&#8217;s largely incidental.</p>
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